I dislike the stuka design but hey it is what it is. I would just lower the range so it has to get closer to the action and thus be in a more risky situation.
Or make the travel time greater for the rockets so its harder to hit move / retreating units.
Or tie it to tech 3. Makes it so its not unlocked before you get Schwerer Panzer HQ down.
The problem right now with stuka:
- too easy to use
- ignores fog
- comes way way too early
I think someone suggested making the stuka shoot like irl so the rockets would only hit in a straight line the way the stuka is facing. That would make it more of a skillshot and make it easier to dodge.
-
#Steam AliasWL%Streak
- 1.693240.743+13
- 2.43965.871+3
- 3.447154.744+9
- 4.315119.726+11
- 5.675103.868+1
- 6.317168.654+4
- 7.10551.673-3
- 8.10929.790+10
- 9.297134.689+4
- 10.279149.652+2