I dislike the stuka design but hey it is what it is. I would just lower the range so it has to get closer to the action and thus be in a more risky situation.
Or make the travel time greater for the rockets so its harder to hit move / retreating units.
Or tie it to tech 3. Makes it so its not unlocked before you get Schwerer Panzer HQ down.
The problem right now with stuka:
- too easy to use
- ignores fog
- comes way way too early
I think someone suggested making the stuka shoot like irl so the rockets would only hit in a straight line the way the stuka is facing. That would make it more of a skillshot and make it easier to dodge.
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#Steam AliasWL%Streak
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