as said, try to get closer the units and try it again pls. just to be sure
https://www.youtube.com/watch?v=cbBffgyu81I
I did it agian.
the terrain has some problem.
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go few meters close to it and try it again.
For me it looks like the flames does not hit the enemy and the small damage comes from the 3 other pios guns
i did attack ground behind the whole squad to make sure that they can reach every models.
no matter how i order auto-attack or attack ground, there is no damage.
i was thinking that the flamethrower is fine but the spot has somthing wrong. |
https://www.youtube.com/watch?v=xHooWtmQ-sQ
Sometimes the flame just does zero damage.
is there any trick to make it works or it is a bug.
it happens a couple times that in this spot of rail and metal,
the flame does zero damage so I decide to make a video about it. |
Global upgrades are anathema to mixed compositions.
Making Conscripts cheaper won't fix the fundamental design problem with global upgrades. Conscript upgrades are only cost effective if you build several squads, so there's little point mixing them into other builds.
Why would people build Conscripts when they're rewarded so heavily for not doing so?
agree
if they buff con i just spam con. if they buff maxim i jsut spam maxim.
if there is no relation between con and maxim and, T2 start just not the best way.
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Another thing, many times i heard on a forum that one of the solution to delay UKF Tommie blob was to move boolster infantry behind T1 and increase the upgrade time. Top players usually goes for boolster and then T1 to reach max efficiency of Tommies as fast as they can. Upgrade costs 35 fuel so it technicly delay a LV but in teamgames usually an ally friend delivers early counter to it. Simply it's too good for a stage it comes. At least it used to.
So, Do BalanceTeam planning to move boolster behind T1 and extend research time after Tommies accuracy changes? Honestly that could be a safe choice if new version of IS will still be overperforming.
+1
a few days ago, i just discussed the same problom about fast boolster with my friends. i also proposed that boolster should be put behind t1 tech. just like AG PF has additional man after tech and upgrade.
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agree
it wait so long for the healing ability to turn on and i can't turn off the ability with shift move order.
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Point is not there, ShadowLink mentioned that USF can only spam riflemen early on but all factions do that as well with much better results.
Got your point. |
Why not simply say riflemen are cost ineffective cuz as far as I see all 5 factions are "spamming" 4 mainline infantry squads on early game.
I am not sure about if it is cost effective or not. But i think they go three rifle because their tech is inf. |
it is a cool idea, and may actually optimize the game mechanic.dividing the range from three into four has its effect.i think the close range should short enough that it only happens when two vehicle block together.
which means that only when tank dive in without support will be block the way out from behind.
moreover, a heavy tank will not be block by medium from the front which prevent the easy front charge.
if a heavy tank is well support by AT gun and infentry, the medium will not reach the back of heavy tank and will not trigger the super short range. |
If OST went early MGs it hardly could force your mortars off, unless you did push recklessness before that happened.
I suggest you not to use exaggeration+opinions, they both dont mix well. A light vehicle is still reliable since its more mobile than Pgrens, you are just forced to avoid their AT squad only. The rest of the map is yours, adapt, improvise, overcome.
Oswtind last buff turned it into a crutch unit, but it doesnt mean the game is over, it just forces you to go ATG with support or do a steep climb into decent mediums, Shermans or M10 as USF, cromwell as UKF or T34/T70+support.
A replay would help a lot to let other see the weak spot and improve it.
Your point is valid OP, but so is a good suggestion to take gameplay advices. That counts for everyone here posting, no one is game perfect player
I will be more careful writing description. try to separate the personal feeling and situation description.
you did point out some of my weakness, which is great. and give healthy way to improve my skill.
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