That's the whole problem, this counter is way to easy.
Either you force the pit with indirect fire in Brace and sneak with a Vlokssquad to the pit and kill it with one incendiary nade,
or you do it the reverse way by forcing it with a incendiary nade in to brace and kill it then with indirect fire. --> 400 Mp wasted |
Incendiary grenade will take the garrisoned unit apart in seconds, this wont change anything. |
I'am very concerned about the nerf, yes Is are the best stock infantry when they are used properly, but they also have a big disadvantage and that's the lack of vehicle snares. It fell just way more relaxed when i play against brits and don't have to fear an engine dmg when i push right in to Is.
The other thing is that when i fight 3 or more long range fights against grens at the same time, i have a constantly fear that i get riflenaded. Which sometimes i have luck and can dodge it or sometimes i miss it and get a full squad wipe. |
In the upcoming balance patch the mortar gets 50 Mp cheaper, in my opinion this is still 350 Mp wasted, but brits need a reliable indirect fire support.
What i would like to see is a buildable mortar squad in T2 with poor fire rate for ~150 Mp and a pit build by sappers that can be abandoned for ~100 Mp. The pit will increase the fire rate to a normal level.
So that you can leave the pit with the mortar and retreat, in case of an assault. |
Did you checked your internet connection, like what is your ping to the game Server?
You can check this with CELO |
Because it's not like UKF can get an AC before sniper, which hardcounters 222s.
Nobody brings the AEC before the sniper |
and you do know the UFK sniper can fire back effectively at the 222 unlike the soviet sniper right?
If you do that your sniper is 100% dead |
Did you guys consider if you buff the 222 against sniper its not just against soviet sniper but UKF Sniper as well? And the the whole thing gets just op |
No, just no! |
Lol, its the famous sausage sandwich from Nuremberg |