Attack ground is heinously inaccurate.
Attack move and click on the decrewed team weapon. If you're using attack ground on the spot the weapon is, no wonder it's taking so long. |
Confirmed, everything's working as intended. |
So I go to boot up CoH2 today after playing around in the worldbuilder. I set up a custom match to test a map and suddenly I notice that USF, OKW, and Brits are disabled. I click on them, and the most helpful window pops up to the Steam Store to buy the faction, which the page also reminds me I already own.
I verified integrity, no problems. I'm curious if anyone else has ever had this happen to them? Or if there's a fix to be able to play the factions I own? |
The 50cal should most certainly penetrate the 222 to the point it could be considered an effective counter, especially now that it has received such a boost to health. The 250 and 251 halftracks should take damage from the 50cal reliably. The Luchs, however, shouldn't be an easy kill for the 50 cal without at least an AP round type ability. Take damage, yes, but not like the MG42's incendiary rounds.
The 50cal just arrives too late for the early game and is in a bit of an awkward spot in terms of pacing. It hits the field along with light vehicles so it'd make sense for it to be able to handle them in some capacity.
Also, I'm fairly positive that rear armor does not work with infantry. If there's a value, it isn't doing anything. |
You know at some point in time or another, the CoH2 development team was pretty fractured. The team balancing multiplayer was different, or at least separate, from the team developing commanders and(/or) DLC. IIRC, the team that made Ardennes Assault was another branch as well. That alone has been a bit of a red flag for myself when looking at how this game's been developed and balanced.
So, in my opinion, any reorganization that increases communication or consolidates development may be a good thing, regardless of any layoffs whatsoever. |
If the panzergrens are full health, have at least vet 2, and are in cover, preferably green cover, and the riflemen are advancing, on the move, in the open, the pgrens will likely win. Very conditional, but for the level of micro out of an average game of CoH2, probably not that rare.
I know on multiple occasions I've personally wiped 2 conscript squads with a vet 2 pgren in yellow cover under those conditions. If they came one after another they could've done 3. Although, I know it's different situation and a weaker opponent, but infantry on the move, out of cover, are what pgrens are designed to kill.
They ain't assault units. |
What faction are your allies playing?
I can see how this strategy would thrive especially with Brits against Ostheer, but not so much with USF. As long as a Soviet teammate worked the T2 well, this strategy might be quite effective as well.
But far more than anything, I find that 2v2s are about team synergy more than individual builds and strategies. |
I think it is worth noting that maxims are one of the cheapest units to reinforce. They're cheaper than conscripts because they don't reinforce the maxim gun itself.
If maxims cost the same as conscripts to reinforce, their viability would significantly drop. They perform well in their own right, but their ability to be fielded AND maintained en masse is the real issue, IMO.
But no matter the case, any adjustments on maxims require a look at Soviet T1 and conscripts in general. |
The larger the game, the more players, the faster the pacing goes.
In big team games people can often straight up skip the early game. A fourth teammate can do nothing but build OPs for the first few minutes of the game, which is often worth more than throwing manpower at holding a single fuel point or VP for a few total minutes.
This leads to Panthers coming out before command tanks or the ostheer doctrinal puma can be fielded, even.
In 1v1s, things seem a bit more smooth, with less variables and all. |
None of us knew what kind of successes esports was going to take in 2012/2013.
There was a high likelihood that Company of Heroes 2 would've never existed. That's something to think about. Because, you know, we were all very close to not having a community at all. |