9: bulletins are retarded and should be removed
10: many of the original commanders are extremely redundant and should be removed/consolidated/restructured
11: zone capture timer should reset if player A leaves and player B enters radius
12: the only infantry weapon that does consistent dps is the MP44, everything else is far too random
13: mid game lasts like 90 seconds
14: infinite range AT nade + Faust
15: P4 and T34 main gun really inconsistent vs soft targets
16: Tanks miss other tanks too often, should only happen from very long range. You already have a chance of not penetrating so also having a chance to not even hit makes it even more RNG dependent.
Profile of Basilone
General Information
Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
Steam: 76561198038510748
Nationality: United States
Game Name: BasiloneReborn
Broadcast: https://www.twitch.tv/Basilonereborn
Xfire: sgtbasil0ne
Steam: 76561198038510748
Nationality: United States
Game Name: BasiloneReborn
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Post History of Basilone
Thread: Day 1 Issue's with COH2 that still aren't fixed22 Feb 2014, 12:53 PM
In: Lobby |
Thread: How to deal with maxims? 22 Feb 2014, 12:42 PM
Whoever said rifle nades is the counter is wrong. Sure sometimes if he is bunched up in cover you might get 4-5 kills, but its still pretty common to only get 1 or 2 (RNG ftw?). If he isn't bunched up then don't even bother. So the early game answer has to be something like mortar or sniper, or if you are feeling lucky you can try something like flanking with PGrens or FHT which gives you a higher chance of killing off the squad but if he has his flank covered by another Maxim or AT gun then you're gonna have a bad time. Assault Grens probably work well since you can field more of them than PGrens, but I personally haven't tried since I don't have that P2W commander. In: COH2 Gameplay |
Thread: I have Sub Button!20 Feb 2014, 04:52 AM
Congrats on the success. But as a fellow streamer, I don't really feel like anything we do merits any personal monetary gain whatsoever. Its as simple as downloading a background recording software and interacting in chat while we play games we would have played anyway. Being a active youtuber is like a part time or even full time job for some people. They spend hours a day recording stuff so that hopefully if they are lucky, 15-60 minutes of it will actually be worth watching. Then they do their own unique thing, whether its be funny or give analytical commentary for the duration of the footage, or whatever else makes them special. And only after you have put in the effort and/or creativity to have content worth viewing, you still have to spend hours editing and encoding it. So basically what I'm saying is don't collect $200 as you pass go, give it all back to the viewers through game or hardware giveaways like most other streamers with subscribe buttons do. I'm not saying that because I want to potentially win some good shit for $5, I'm set in the money department for now and I don't watch often enough to have a good chance at winning stuff (no offense). And I'm not really jealous of the viewer numbers either, I actually prefer chat that can be read opposed to walls of text and emotes quickly cascading down the window. On youtube there is a pretty obvious correlation between expertise/effort and channel growth, but twitch is pretty low maintenance (even sushidad made your overlays for you). Do you really think its fair to collect money as part of an online popularity contest? Maybe your intentions were to use this as a way to fund giveaways and I apologize if thats the case, but the thread title just screams "Hey I can collect $5 from you guys easier now!" In: Lobby |
Thread: 7CP 2x T34/85 and 9CP 1x T34/8518 Feb 2014, 15:21 PM
I think the 2x 240 fuel 7cp is fine, because if you go for the call-in ASAP (no tanks before them) it takes around 15 minutes to get that fuel in a somewhat even game. Maybe statistically they need a nerf, but timing wise they come when they should imo. In: COH2 Balance |
Thread: Call to action - Let's Be Awesome Together17 Feb 2014, 19:56 PM
Maybe you like Inverse and Tommy more since they have youtube channels, fair enough. But I've done more elaborating in my own words in just this one thread, than you have in all your posts directed at me. I also have more in depth gameplay constructive criticism topics than you, go figure. In reality you are the one that started following me around with the same old "you aren't good at coh2" "another nostalgic vcoh fanboy" "you don't even play the game" etc. etc. etc. because I wasn't even aware you existed before then. PS: You attack me for not knowing the meta game because of what I said about the Conscripts/Grens/tanks thing, even after I specifically said that was a reiteration of something Twister said in another thread. But you do enjoy debating with Twister. The ignorance is strong with this one. In: Lobby |
Thread: Call to action - Let's Be Awesome Together17 Feb 2014, 18:54 PM
What I was arguing against is what Basilone believed that global upgrades is a way to outsmart your opponent he believes that he is superbly brilliant for investing in BARs a few minutes later than he should, to which I said "you did not outsmart him you just invested into it a little later. There was a mind game behind the early game teching, Kolaris gave one example (delayed infantry upgrades against someone preparing for M8). Also situations like WM player has big T1 so BARs probably isn't the best idea, but I may need some infantry upgrade anyways because without it he can move for my cutoff and I won't be able to do anything about it. Also back teching for a sniper at the appropriate time without making it too obvious what you are doing. Tech path wasn't just flipping a coin because if you didn't make the correct choice it could come back and haunt you in a few minutes. What I meant was, in CoH2 the early game has a lot less rock paper scissors because there isn't much of an early game. Like I said there is less time to exploit the weaknesses of his infantry composition when tanks are coming so quickly. For example even if the M8 did not beat the Pak on the field you could still use it in other areas of the map. But if you don't get a T70 out in optimal time then P4 shows up like 30 seconds later and kills it immediately. If guy is spamming vetted grens in CoH1 you have a decent window of time where snipers shift the advantage back in your favor, but if you try a similar approach in CoH2 you have the FHT arriving at almost the same time, or a Ostwind just a couple of minutes later. You don't have the sufficient amount of time to punish a poor early game player. edit: So a longer early game and global upgrades are both equally important, because having more options in the early game is pointless when the early game is practically over once you get your first 5 units on the field. In: Lobby |
Thread: Call to action - Let's Be Awesome Together17 Feb 2014, 16:08 PM
Every unit has a counter but its not that black and white. A) You don't always have the best doctrine to choose from to counter scenario X because you first have to be lucky enough just to have it in your loadout when you need it. B) Lack of hard hitting global upgrades= less ways to outsmart opponent. Making the right choice between BARs, WSC, M8, or whatever else was extremely important. So was making the right choice between heavy T2 with vet, fast T3 for Pumas, big T1, and so on. C) Tech pace makes certain back teching playstyles less viable. If someone goes for the cheesy one dimensional a-move strategy, your time window to expose the weakness in his infantry unit composition is really short because tanks come so much faster. snip Like Kolaris said, the 'competition' are not equally skilled players. If the top 50 players had lower W/L rates because they lose almost exclusively to other top 50 players, great! But thats not the case here. If this new blood rises to the top because they really are that talented, fantastic. But in reality its a combination of the games lacking strategic depth making it easier to master, and the exodus of a lot of really good players (which is cause-effect, but nonetheless makes it even less competitive as the net result). And you are right somewhat that the game does take skill, but the gap between mid and high level players is a lot smaller. But no matter how many well elaborated points are made by the critical crowd, in the end it doesn't matter because Ciez refuses to believe anything other than he is a great player in a game that is really hard to master. You never even try to debate our reasoning, you only attack us on the basis that we aren't actively playing the game anymore. In: Lobby |
Thread: Delete uploaded files17 Feb 2014, 14:13 PM
I doubt there ever will be tbh. If there was I could accidentally delete images that I used in articles back when I was editor and that would be bad. In: Site Feedback |
Thread: The elephant(s) in the room17 Feb 2014, 14:07 PM
Like Kolaris said, if you pay for more options (even if you won half your games) it is pay to win. Even if you can only have 3 choices in any one particular game, it is still an advantage to have a larger pool to select from. After balance some doctrines will still be better choices than others. In vCoH going infantry instead of armor was the better choice 80% of the time vs a Wehrmacht opponent in 1v1, and this was after 6 years of patching. Even if Tiger Ace, Soviet Windustry, and whatever else comes out in the future have been made more reasonable, there will always be doctrines that are better choices than others, and some of these will happen to be DLC commanders. There is zero argument against that being P2W, just stop. In: Lobby |
Thread: Call to action - Let's Be Awesome Together17 Feb 2014, 03:58 AM
Sure any game will always have its better bunch of players, but the difference between these 'pros' and the average above-average player is incredibly smaller now. Look at Aimstrong for example, he had like a 98% win rate in automatch. And the other top players (Seb, DevM, Symbiosis, aljaz, Guderian, etc) were pretty close behind. Unless they got unlucky, they won almost every single game that wasn't against one of the top 10 players in the world. The people that are considered great now win 70-85% of their games against the general population, which isn't entirely their fault since the lower skill ceiling works both ways, but it just goes to show that the level of competition is a bit pale. If some random guy is giving you a hard game using LMG's or shocks then you're not countering correctly, which is your fault not the games. Those words aren't even mine, its more or less the same thing Twister (previous SNF winner) said just a few days ago. So if one of the top players feels the same way, its not really a personal l2p issue. I'm not sure what is the unit to spam these days since I haven't played 1v1 lately, but the lack of teching options and doctrine counter picking mechanic does make it a lot more difficult to outsmart a one dimensional player like that and instead you rely more on him making micro mistakes, which is pretty iffy since CoH isn't a very micro intensive game to begin with. In: Lobby |
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Latest replays uploaded by Basilone
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VSSerious Kappa McNaber: AssEater Extraordinaire Siddolio BackseatGamerBudwise Nosliw BasiloneReborn I need about tree fiddyCOH2 pros vs Reborn snuff filmby: Basilone map: Lazenrath Ambush13-2,284
5142744829414704072923593202821975017023161577451
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