You're saying that like it's a bad thing. Driving with a "delicate vehicle" blindly into its intended hardcounter and getting punished for it sounds perfectly okay.
It doesn't matter if your light/medium tanks get shot in the front or back by paks - the damage is the same and deflection chance is totally negligible. Driving backwards is also the same speed as forward.
As you noticed, tank combat in general is much more deadlier than in CoH1, with long range AT and very squadwipe-y AI. You either like it or not.
Well either rear armor does matter or you are wrong when you said 2 shots won't ever kill a full health tank I have it recorded this isn't anecdotal stories. And no obviously you don't intentionally drive your light armor in to the arc, but unless you are maphacking you don't know where the AT guns are always so you move around in a way that lets you escape if you find one. Driving in to one ATG arc does not warrant losing a 100% hp light tank in 4 seconds.
We don't need another m5 quad debacle in the form of an earlier t34-76.
Wouldn't happen. In their current state the Quad has far more shock value than a T34/76. If a T34 could hit the field at the same time as the Quad right now, you should be thankful he got one instead of a quad.
Light tanks (Luchs, Stuart) get 3 shotted, medium tanks get 4 shotted. You can't give them more health without classifying them as medium tanks as well.
That never happened, not without mark target.
You're saying that under the assumption that they are all frontal armor shots. Driving straight in to an area where you suspect there is an ATG is never advisable. By the time the AT gun takes the 1st shot and reveals itself you won't be on the outer limits of its range arc, so if you were traveling fast and have to slow down and start accelerating backwards, there is a chance you might take 3 hits that way. So instead of reversing out you could try and keep your momentum going and get behind the ATG before it can take the 3rd shot. Well that works if the ATG is completely undefended, if there is any faust or Shrek unit nearby you just drove right at it...dead.
The smartest way to use your delicate vehicles is to drive them in vectors that are almost perpendicular to the direction you expect an AT gun would be facing. This way you are keeping your momentum going if you take a shot and you can drive out of the arc quickly as possible without driving straight towards the bulk of supporting units that will be near the AT gun. The only thing is if one shot hits rear armor (very likely to happen in this scenario), it dies in 2 hits. Idk the exact numbers but in vcoh there was some parity (if not identical) between light vehicle frontal and rear armor. You could avoid AT guns the way I mentioned and it wasn't a death sentence if you got hit both times, but you would have very little health left. Repair and fight another day.
Right now light armor, particularly Quads, T70s, and Panzer IIs are used as high probability squad wipe units on capping enemy infantry, which doesn't really make for great gameplay. They are much more interesting when used to force a retreat (not usually killing) capping units, or being part of a large flank. Right now its too high risk for a simultaneous rush, you need to take out AT first then proceed to annihilate several units very quickly. Meh.
A T70 hits around 9 minutes. It would take an additional 90 fuel (80 for T4 + 10 more for tank) to skip T70 and immediately go for T34s. So if things are going well it will take you around 12 minutes to get a T34. "T34 came at 10 minutes and won the game" said no man ever, at least since they fixed the ramming bullshit like a year and a half ago. A T70 or Quad has a much higher chance of winning the game when it comes at 8-9 minutes than a T34 arriving around 10 minutes because both of those units can drive towards high value capping squads and kill them easily in retreat, or just instantly suppress almost everything on the screen and force a full route.
If you could go straight T4 in this patch for T34s, you would get it 1-2 minutes after you could have gotten a T70. With T4 rather than T3 you sacrifice a brief period with no vehicle, you sacrifice 2 units that can deliver a knock out blow to enemy infantry as it pursues to base and just melts everything. In exchange you get something that has more survivability and scales later in to late game tank warfare. The main and possibly only advantage a T34 poses over T3 units is a better long term investment in to a unit that won't be getting one shotted by heavier Axis armor, so it really makes no sense to require T3 before T4 because in reality a straight T4 tech has less shock value than T3. As far as the other units go, a Katyusha is going to be equally effective vs infantry whether it comes at 8 minutes or 30 minutes because it just sits in the back and infantry don't become more resilient to artillery as the game progresses. Ostheer get their SU85 equivalent TD in T3 and its inferior to SU76 right now anyway.
I dont think they should be able to survive 3,thats way too survivable
And other lights have survivability mechanisms
QUad with blitz and small target size
M20 with smoke
USF AA HT,
okw flak,smoke
puma,smoke
I agree with not surviving 3 shots but I had a 100% completely unscratched T70 get two shotted by a Raketen in a building last night. I've also seen Luchs go down to 2 hits as well, can't remember whether it was 57mm or Zis but I've definitely killed them with 2 shots before. Definitely killed Scotts w/ 2 shots before as well. Can't remember any specific instances where I killed or lost a Stuart with 2 hits but they don't feel any less squishy. And the survival mechanisms isn't really a good justifications for making them so delicate because it discourages really aggressive attacks. Making a large attack with 5-6 units at a time with a flanking light vehicle should be encouraged, and your light vehicle doesn't deserve to die absurdly fast just because you were using grenades and stuff on your infantry units and don't have the extra munitions.
I think all light vehicles are alright where they are right now, but I'd like the 222 armor to be buffed. Its frontal armor shouldn't be able to be damaged by small arms fire.
Even though 222 is delicate losing it isn't as devastating because for one thing it comes a couple minutes earlier than those light tanks, also it is in T2 which you were likely making regardless for Panzergrens and Paks. If you make T3 specifically for light armor and it dies in 4 seconds to one AT gun, you are completely fucked almost every time if it happened in a 1v1.
Luchs, Scott, T70, Stuart, etc. They have some good killing potential, but need to stand up slightly better to AT imo. Gettin two shotted by Zis and Paks is a bit too harsh, they should survive just a little bit longer so that they have maybe 10-20% hp left after a second hit. If you drive in to an AT guns arc at all it is usually dead unless you were driving across it at full speed, because even with instant reaction to seeing it, it can get off two shots before you can change direction or drive through it a lot of the times. Basically it should take a little bit more active effort to kill them, right now the burden falls more on the person trying to keep it alive because they die as quickly as infantry died to FHT during the beta glory days.
For when they hit the field the super early game vehicles (Kubel, M3, etc) have a similar life expectancy if not better. Of course you can keep them alive a very long time if you only passively use them to target the solo squads that are trying to back cap you, but using them in flanking timing pushes is almost too high risk, because one surprise ATG in a place you weren't expecting it will get off the second shot more often than not even when you immediately react to it.
Not saying that overall they are underpowered because some of them (Quad, T70, Luchs) are way too efficient at just driving on a capping squad and killing it 90% of the time in retreat, but thats another topic and I'll address that later.
On draft night everyone gets together and takes turns picking a bunch of players until you have a QB, some RBs, WRs, TE, and a defense. You then pick some more until you have some spare bench players. Every week you substitute your starting line up based on who you expect will have the better week, injuries, bye weeks, etc. You can also make trades with players, and drop the busts to pick up free agents. The amount of points each player earns or loses for your team that week is based on their performance in game (how many rushing yards, receptions, fumbles, etc). We do head to head mode which means you don't need to have the highest overall points for the season so long as you are beating the one person you are facing off against most weeks.
I experience the same thing... Not sure what's doing it. I have a pretty decent solid state drive with COH2 installed so I don't think it's the hard drive.
I do have G Skill Ripjaws for RAM as well which is interesting, though I have 16gb. Coincidence?
I tried testing this for the past hour and I think it is just lag spikes from bad online connections. Switched GTA from GTA online where it was having mini freezes left and right to offline play and not a single one in 30 minutes. I thought it was a hardware issue bc that never really happens when I'm playing console games but maybe its just because theres a lot more international play on PC.
This happened when I had a 6850 and I assumed it was just because my graphics card was kinda dated but I noticed the same thing happens on my new GTX 970. In some games I have never noticed it happen at all (ex. BF4, Total War), in other games it happens a low or moderate amount (CoH2, Insurgency, Red Orchestra 2), and in GTA5 it happens the most. Basically what happens is the game is running super smoothly, then for seemingly no reason, nothing graphically intense happening, the game just pauses very briefly and resumes as normal. Sometimes this pause is less than half a second, other times it can hang up for nearly 2 seconds (coh2 being the worst offender for duration), either way its noticable and even though its not gamebreaking it just gets annoying.
I'm pretty sure it has nothing to do with graphics cards since BF4 and Total War on extreme settings have no problem at all even though they look a lot better than some of the other games it happens in. So I guess that would mean CPU or memory is causing this? My specs are i5 4430, Gskill Ripjaws 8gb RAM, and just some fairly standard 72000rpm hard drive Seagate I believe. My gut feeling is I need a better hard drive. My CPU is good enough, right? Is there some control panel setting I can tweak to get rid of the hiccups?