Aha, so AT weapon was placed into good spot and ambushed your light tank, shot it twice and killed it, and you think its unfair??
You think it would be fair if the AT gun successfully managed to ambush your light tank and then light tank escaped arc of fire after taking two hits and then circled around and killing AT.
Only thing who failed here is you. L2P
If anyone has a AT gun getting circled and killed by a light tank that got 2 hits, thats a l2p issue because tank has very low health and anything like a 20mm AA cannon or faust will finish it off at that point. Someone that relies on killing a mid game unit by 2 shotting it before the person has any opportunity to micro away and save it just isn't very good. Either it needs to take 3 hits or someone needs to get a unit that can chase it and finish it off. I said multiple times that in their current state, it is a good thing that Quad and T70 are getting 2 shotted or else they would shit on infantry even harder. What needs to happen is they need just a little bit more HP and not be broken offensively.
There is a reason the top vcoh players responsible for the last balance patch decided to get rid of the multiple cloaked shots on Paks w/ bonus damage, because M8s were getting 2 shotted by them. Top players agree with my logic, but here come all the average and below players complaining because they aren't very good at killing light vehicles in the hands of people that micro them and don't want attentive players to have the opportunity of escaping away when they realize they are taking AT fire.
Its the same reason highly skilled FPS players don't like it when games drastically reduce the TTK, because it gives someone a very high chance at killing someone that is much better than them if it isn't a head to head shootout. In the more standard competitive shooters (non realistic, like coh), if someone is extremely skilled they can take a shot or two in the side and react fast enough to still have a decent chance at killing the guy. This wasn't some kind of op-ed, I already knew what side the elite players take on this type of issue. |
Entirely disagree. Stuart and T-70 already have enough of an impact and can win the game on their own if well microed. No need for any further buff.
Thats the whole point. They are too much of a glass cannon. Some of them die too easily but also kill full squads too fast. More of them need to have 330-400hp and less killing power for Quad and T70. |
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I dont give a fuck how "good" you think you are. You are obviously exaggerating if you struggle to micro light "tanks". I dont think you are a bad player, so stop attacking me. It just, in this instance, you dont know what the fuck you are talking about.
Thread summary: I consider light vehicles tanks and cant micro them so i made a thread expressing my micro issues. Dont disagree with me, cus then ill explain how better i am than you whilst, again, failing to micro them in the best light vehicle patch to-date. Reading comprehension fail, again and again. For the 3rd time, the majority of mid game vehicles get 2 shotted. I even mentioned Quad in the OP, so if you couldn't pick up on the fact that by "light tanks" I was talking about mid game vehicles, it should have been extremely fucking obvious when I included a halftrack as an example. Reading comprehension fail #2 you said I was not microing units well because I allowed them to die in 3 hits, even though in OP I said I was killing these units with 2 hits (with the exception of T70 which I said I lost, but I was right about it getting 2 shotted.) If you come in to someones thread saying "micro better" or whatever when you completely failed at reading every post, you're going to get put in your place. Notice its only you. |
The problem was that Katyushas arrived too early (possibly 11 mins) and there was no real reason to go T3 before...
There now is a reason and the katy arrives at a more balanced time.
Gameplay before as soviets was stale, lets not go back to that. They are much more fun to play now.
Gameplay was stale because people rarely made T3/T4 and spammed T34/85s
It wasnt in an Ok spot at all... it arrived too early where weapon teams and infantry are key and sent the axis players armies running to the base before their first tank arrived.
Its area denail and squad wipe potential and range is far better than its counterpart the panzerwerfer.
You don't need a tank to kill Katyusha. Sneaky 222, Puma, or even a fallschrimjager call in on certain maps will do the trick. Flanking Shrek squads as well. The thing is the Katyusha is equally effective vs infantry at all stages of game, so you if are complaining that it raped your infantry units before you had a tank hard counter, well you already lost a lot of infantry and retaliating won't solve that problem.
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Cough, T70 can survive 2 shots with the usage of crew repairs. Also, AAHTs are by definition not light tanks, and Scotts are mobile mortars, not tanks.
Light armor is perfectly survivable as is. Maybe T70 could use a buff to 400, but I doubt it.
Shouldn't have said "tanks" in the title, but if you pay attention I even mention Quad in OP. I'm talking about vehicles that come around 6-9 minutes because they take a considerable fuel investment and losing them early can be really crippling (especially in 1v1). The super early cars (222, M3, Jeep, etc.) come way early and cost less, so those getting 2 shotted is fine. |
All light tanks survive 2 AT gun hits . You dont need more
Like i honestly cant remember when i lost a light tank to an AT gun. Get sweepers, Dont drive through choke points (even when chasing a retreating squad), dont overextend into the FOW if you dont know whats there, and dont overstay your welcome.
By all means, continue to insult me for no reason. This whole thread, as i see it, is a l2p issue.
Epic fail. Scotts, T70s, skirted M8s, and all 3 AA halftracks get 2 shotted. Stuart was 2 shotted until very recently. The only one I was wrong about was Luchs dying in two shots, something else must have shot it off screen. I was competing at a decent level in coh1 before I even took time to study up on the higher level meta game just because I was out microing most the people I played at around 70apm on a notebook running the game at 20fps. TL;DR my micro > yours. |
You seem to get riled up over a PC game, but that's cool.
Micro better. Letting an AT gun get 3 shots off is a positioning/planning issue.
I said 2 shots. Your replies are a reading comprehension issue. |
Like I said before, the only way this could work is if all 3 buildings had the same fuel cost, and you could build 2 of any to reach T4. Obviously T3 would still require T1 or T2, and starting fuel would be increased to cover the cost of your first building.
Explain why there should be requisites that should further delay T4 when the hard hitting mid game units are in T3. It just sounds like some arbitrary statement without that much logic behind it, unless you think being called T4 instead of 3 makes it scarier for some reason. As long as the building costs slightly more then it is fine, no reason to require an extra tech structure before it.
Stupid idea, leave it as it is. As it is currently it works.
(Why anyone would want to skip T3 with how over-performing some of the units in it are is beyond me lol).
Well T3 could still be a stronger mid game structure without being the definitive way to play the faction in the next patch. I was assuming that some of the overperforming units would be addressed as well and not get a simply "remove T3 requisite" patch. Even with the current state of Soviet vehicles there are still some situations where a T4 would be superior to T3 if you didn't already have the T3 building up anyway. |
Does "advance tactics" include asking for unneeded buffs?
I work smarter, since your response to a explanation of a common sense (at least for better players) tactic to survive AT guns was to "micro better" you seem like the word harder type. Have fun in a dead end retail career then I guess.
T70 can get two shotted, since it has 320HP, but it also has a self repair ability that works on the move. In other words, you charge in with your light tank blindly, which you shouldn't do in the first place, take a hit, hit the self repair button in the 3 seconds before the next shot, and you will survive the next hit, absolutely guaranteed.
And the survival mechanisms isn't really a good justifications for making them so delicate because it discourages really aggressive attacks. Making a large attack with 5-6 units at a time with a flanking light vehicle should be encouraged, and your light vehicle doesn't deserve to die absurdly fast just because you were using grenades and stuff on your infantry units and don't have the extra munitions.
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