On the one hand, yes, on the other, no. If engineers do not build buildings in the game, they have lost a lot of importance, Need to strengthen their main role of construction: each faction should be able to build fortifications / mines / and so on without a commander
You know there is a little thing called vehicle repairing that is most probably escaping your mind. |
i have doubts this will be coh3, and even if it is, this is gonna turn out like DoW3.
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have you tried setting owner of an armor as enemy and shooting exactly at the center of the vehicle? Just asking.
Aweeeeeee......... Jee........ I never thought of doing that. Stupid me thank you oh smart big brain mister for such an Insightful advice my single digit IQ brain could have never come up with something like this. This must be the intelligence of a quadruple digit brain. My mind has been blown. |
and you did test it and found out that it had what exact penetration? Are you for real?
Nope barely did any damage to tanks. |
It has 1000 penetration according to serelia's data, which sounds correct, because I've seen that thing nuke heavy tanks.
why don't you go and test it out in game then come back to me. |
Panther
are ya fing nuts bro. This is 2v2 and beyond we'r talking about. Get ready to get kited, tulip'd to death by 1000000 TD's while having your infantry with their flaccid PP be useless vs allied infantry and you can't get p4's the amount of Panthers you need just to damage 1 TD you won't be able to get p4's. Better to just go for ELE and tell your m8's to get something with LAB or Frags. |
No, it's not. As if ST hasn't any advantages over AVRE like more range, ability to self spot at later vets and 200 more health, it also deals more damage, but the AOE is worse.
It still can pen the lower armor allied tanks for shit. |
Hard to tell. We don't really know how suppression works. It seems to be checked on a per-model basis but applied on the whole squad once a threshold is reached.
Maybe the second squad was partially out of the AoE (which might happen if the MG gunner already targets a model right at the edge), so only one or two models filled up the suppression meter which was not enough to suppress quickly? The AoE is weaker than the main suppression. It's hard to tell without a screenshot, but I also would not be surprised if the AoE suppression were pretty buggy. Sometimes I had the same feeling you described as well.
That's a shame. |
Isn't near suppression supposed catch units that are too close. I had multiple times when really tight blobs where units that are right on top of each-other weren't getting suppressed only the selected squad was getting suppressed even with the mg42.
I don't really understand why units that are like with each other fail to get suppressed just because they were not selected. Wasn't near/aoe suppression exist just for this case??? |
UKF
60 muni Vickers upgrade UC
2x45 muni healing upgrade for sections
1x45 muni pyro upgrade for sections
3x90 muni LMG upgrades
1x30 muni sweeper
USF
3x 120 muni Bar upgrade
1x 30 muni sweeper
vs.
Ostheer
60 muni med bunker
3x 60 muni LMG
1x 30 muni sweeper
What are you complaining about? All factions need to pay muni for snares, mines and grenades, what is your point?
There is slight mistake on your end,
you don't need 2x lmg's or 2x bar just 1 is sufficient enough to win vs grens. you don't need to spend 45 for medic either. |