DPS at range 10
Assgrens 49,25
Assgrens (6) 59,1
Commandos 70,665
Effective health:
Assgrens 421
Assgrens (6) 532
Commandos 556
This is disregarding Commandos' ambush advantage and their grenade advantage. Vet bonuses are slightly in favor of the Assgrens but there isn't a single scenario in which they'd reliably win.
It's actually around 10.6 dps per model(post patch) for ass grens making 6-man: 63.6
Commandos are 16.5 dps per model so total would be 82.5
However you have to realize one thing: 2*10.6*0.72 > 16.5*0.9025 as such, commandos models gets ganged up on pretty fast and loose model. So they eventually loose.
|
You posted absolutely no evidence whatsoever. You also described a methodology that others pointed out is flawed.
He posted screenshots (which do not show his testing, but do show the supposed results) that suggest your claim is wrong.
Looking at this objectively, why WOULD anyone choose to believe you over him?
Besides that, I would have been somewhat skeptical that they beat commandos. Assault grens have neither more DPS nor more durability.
But the 6-man ass grens would have 1 ass gren model that can gang up on 1 of the commando model. 2 ass grens probs have more dps than a single commando model. |
Oh so USF gets shock infantry as an engineer unit, AT abilities, mobile armed capping vehicles right off the bat? I guess I missed something.
Well my friend you don't understand what having a strong early game means then. |
I mean your first test involved you changing owner of units that could already see each other, which shows a clear lack of understanding of how testing works, as multiple people pointed out to you
Rather than take this advice gracefully, you decided to stop posting tests and instead criticize someone who already knew what they were doing and actually put in the effort to do it right...
No, I stopped respecting him caus he called me a liar. So i really didn't give a sht after that point. |
I think you missed the point. The commandos get "cool ninja vet" because compared to ALL other infantry units, they get lower straight vet numbers.
If you want to buff Stormtroopers by giving them this ability which is specifically unique to Commandos, i don't think it's out of the mind to give them EXACTLY the same vet bonuses.
(IB4 someone appears. They are fine, but numerically they are on the lower end)
Awww and here I was hoping to get cool nazi shinobi ss troop. |
If you're lucky enough to get a wipe. USF has the worst starting game by far so getting a wipe with early with your crap units is like winning the lottery unless you're playing some Chinese noob in an internet cafe.
Wow you must be really shit to say that the strongest early game faction has the worst early game. |
ps look at all the screen shoots u see they are mid map
Sure man sure. |
i did i posted only a few of them, (at least i did unlike u posting nothing and making false claims) Well If it helps you sleep better at night thinking that i lied then go ahead think what you want.
PS: the range 5 ones are closer to the center of the map. |
cause i made multiple photo at different time lines, the cover were created to make them stand in a line so they are all at perfect range
You sure???? Then do the test couple of more times then. |
Seems like I didn't make my point clear enough. What I wanted to say is that personally I think metrics like cost, DPS, etc. not overly interesting to determine whether a unit is "too strong". Instead, I would look at how often it is used in a competitive environment. If it the dominant option over other alternatives, I'd say it obviously is "too strong" relative to those alternatives. If the players using them are also surprisingly successful with them, the might even be "too strong" relative units of other factions.
To give an (obviously hyperbolic) example: Assume the PIV was patched and now costs 0 MP and 0 fuel while killing everything in sight instantly. Now, if we have tournament and nobody ends up using this PIV, it will be hard to make a case that the tank is too strong, no?
I didn't say you said that, I was merely laying out my line of thought. That said, you do say they are "too good" here:
Ok that's fair.
proceeding to say that they are not OP. What is the difference between "too good" and "overpowered" for you? I know the latter is kind of a loaded term, but fundamentally they are pretty much the same, no?
Is saying pre patch volks and pre patch section are on the same level correct?? Though I should have clarified. Here 'too good' means they do their job well and are also pretty cheap. Calling something 'OP' would mean the counters for it are far too inefficient or they are too powerful even if they had a justifiable cost.
Well, I figure most people post about a certain unit after being either surprisingly succesful with them or frustratingly unsucessful against them. I mean it is not like you would wake up in the morning thinking "I wonder if the Sherman is too good..." after not playing the game for a year or so.
Well it's kind of in between those 2 states. I found success but I'm pretty low level, I sometime struggle against them if i'm caught unprepared (or do something stupid that is). Also it seems that the new and improved ass grens are kinda unappreciated. |