Agreed. Please, please, please! |
Thread: mines26 Jun 2013, 18:37 PM
I'll be a dissenting voice and say that I don't mind that mines are not quite so spammable in CoH2 as in CoH1. By making mines less potent the flanking game has become better. I'm thinking specifically of the German mines and the Russian flanking attacks, since isn't that how it usually goes?
That said, I just played two games as Russians after playing many games as Germans. It was very much a "hello, old friend!" moment when I started planting lots of mines with my combat engineers. I actually managed to kill several armored cars and an MG, in addition to plenty of individual soldiers.
What you say about how it sucks that mines are not a good counter to scout cars + flamers/snipers is definitely true, however. |
Thanks, Tycho Back to murdering the mans |
Hi Riz, nice to meet you! |
Has anyone done any research on the moving accuracy of the main infantry units? Are conscripts more like volksgrenadiers or like riflemen when on the move? When is it better to keep units still? Panzer grenadiers and shock troops seem to rip infantry to pieces whether they're moving or standing. Is that true, or just my imagination. How about other squads with upgrades?
Yes, I just want someone else to do the hard work so that I can murder all the mans. |
I always hotkey my MGs, snipers, mortars, and light vehicles. Also, usually a key for any artillery piece just to make it faster to check the cooldown between barrages. |
I watched two of the replays (the shorter ones, natch) and have a couple of comments, although hopefully some people with a better grasp of the game will be able to give you even more insight.
-In both games you lost your MGs. To get the most out of them, and to prevent them from getting flanked and stolen, you should use them in conjunction with infantry. In the game on Minsk Pocket, your MG got way, way out ahead of your grenadiers. When the conscripts came along, they were easily able to flank it, kill it, and steal it. Without that MG, your opponent was able to blob up all he wanted.
In the two games I watched, your MGs were generally either alone and too far ahead of your main fighting force or alone and too far behind. In my games I always assign my MGs to hotkeys. It really helps you remember where they are so that you can move them around and keep them somewhere useful. Remember, too, that they can shoot further than they can see. Just another reason to keep them with some infantry.
-Conscripts with Ppshs are very dangerous! Both games went south, hard, when you allowed your infantry to rush into a blob of Ppsh conscripts. Maybe someone else can give some better advice on how to deal with Hit the Dirt.
-Don't rush SU85s with your P4s, particularly if the SU85s are near conscripts who can potentially throw anti-tank grenades. Let the PaK handle the SU85s. PGrens with shrecks can work too, since SU85s are terrible v. infantry. Just don't get drawn into the enemy infantry.
-Are you using shift-clicking to queue orders for your squads? I noticed a lot of idle units in both games. One very nice feature that is in coh2 that wasn't in the original is the ability to give cap orders via the minimap.
If you want to incorporate a mortar into your build (and I wouldn't necessarily, unless you are facing lots of MGs and ATGs), using the barrage ability followed by a move order is a very good way to get the most out of your mortar. Also, hotkey that baddy.
-Finally, I don't think that the forward medic station is doing you much good. In the games I watched the medic station was too far forward to heal units that had retreated to base, but too far back to heal units near the front. Furthermore, you can see in the replay that the medics are not treating units that are moving. Maybe they will heal moving units from time to time, but what I saw was medics chasing after infantry with no effect.
TLDR You would have been better off putting the medic bunker at your HQ.
In neither of these games did you get a sniper, and I don't think that one would have helped, so that was a good call. |
Cr4wler, would it hurt to try being helpful? Sometimes older drivers work better than newer ones. Particularly if you're using a laptop, getting drivers that aren't from the laptop's manufacturer can make everything glitchy. That's what happened in my case.
Also, with regard to those system specs posted above: where did those come from? I'm pretty sure the game requires at least Windows Vista. |
Some top-of-the-head remarks, having not looked at the replays: If you're getting scout car rushed, try using an upgunned armored car from your T2. That will destroy an M3 with no vet in one burst. Also, the German sniper doesn't seem to be nearly as useful as it was in CoH1. Try switching it out for another Gren or MG. |
My system specs are worse and I can play the game. Are the video card drivers that you are using now from Intel or from your computer's manufacturer? I was having some serious problems when I was using the newer drivers from Intel. When I switched back to older drivers from Lenovo, the problems I was having went away. |