General Information
Register Time: 25 Nov 2012, 11:53 AM
Last Visit Time: 25 Feb 2020, 08:58 AM
Broadcast: https://www.twitch.tv/computerheat
Website: http://steamcommunity.com/id/computerheat/
Twitter: http://twitter.com/computer_heat
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Steam: 76561197961140093
Birthday: 1986-08-14
Residence: Denmark
Nationality: United States
Timezone: Europe/Copenhagen
Game Name: ComputerHeat
The pop of the new weapon team is dependent on the entity that recrews it. So if you recrew a howitzer with a pioneer squad, the pop of the howitzer goes down drastically.
For everyone 1 pop, 1.5 manpower upkeep is imposed on the player.
Thanks very much for the info! Nice to know that there can be a benefit to having your expensive weapon crews killed, like Hans pointed out
Does anyone have any solid understanding of the difference between the "Disputes" statistic and the "Drops" statistic on the ladder profiles? I just noticed that I have a crazy high number of disputes, relative to the number of games I've played. (No doubt related to the fact that my computer is kind of a POS for playing COH2)
When reinforcing some weapon crews the replacement squad members take up more than 1 pop. For example, the 120mm Soviet mortar is 2 pop/crew, Pak43 is 4 pop/crew, and the leFH is 5 (ffs). Does anyone know if/how these costs are changed when re-crewing a weapon with, for example, a pioneer squad (which costs 25 manpower and 1 pop to reinforce)?
Also, does this affect upkeep? AFAIK upkeep is based on your current pop cap and not on how many individual mans you have running around on the field (or sitting in a hole, in the case of the Pak43).
TBH I don't see how this would come into play in many games, unless you're using the Ostheer Joint Operations Doctrine and have multiple Pak43s and howitzers. Still...