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russian armor

how we exactly counter sniper and guard spam combo

16 Aug 2013, 17:59 PM
#41
avatar of computerheat
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Another way to counter this is Jaeger infantry or Lightening war Commanders.


I'm curious what your strategy is with these docs. Could you please elaborate?
16 Aug 2013, 18:37 PM
#42
avatar of Hissy

Posts: 176

Camo your MG42s, hold fire with them until snipers overextend, profit.
16 Aug 2013, 23:42 PM
#43
avatar of Bubalo

Posts: 64

jump backJump back to quoted post16 Aug 2013, 18:37 PMHissy
Camo your MG42s, hold fire with them until snipers overextend, profit.


Wait, which doctrine lets you camo MG42s? Holy moly I need to use that.
17 Aug 2013, 00:14 AM
#44
avatar of Lichtbringer

Posts: 476

Jaeger Infantry. If you want to have real fun with them get a MG to vet1. Make your MG holdfire. If you see an enemy unit coming near activate Incendary rounds. The MG will load the rounds while invisible. Wait untill they are as near as possible and open fire. You will have a very good chance to kill the whole enemy squad in seconds.
17 Aug 2013, 00:42 AM
#45
avatar of akula

Posts: 589

Incendary do extra damage to infantry too?
17 Aug 2013, 00:49 AM
#46
avatar of Hissy

Posts: 176

Oh god Incendiary rounds, 15 munitions (It does a 3 second belt change) and let the fucker rip!
17 Aug 2013, 00:53 AM
#47
avatar of akula

Posts: 589

hot damn! I thought incendiary was for anti vehicle only !
17 Aug 2013, 00:59 AM
#48
avatar of Lichtbringer

Posts: 476

6 sec forced reload I think. But yeah its amazing :D It increases the damage by 100%. It adds 9 Penetration which makes it 10. (only usefull against enemys with more than 1 armor.) It halfes your reload time (btw, maybe this applys to the 6 seconds and makes it 3 o_O).
Add the double damage to the enemys being close and it rips through them.

On an additional note incendiary rounds are OP against Hit the Dirt because the enemy doesn't get the damagereduction from surpression.
17 Aug 2013, 03:15 AM
#49
avatar of SageOfTheSix

Posts: 1048

Permanently Banned


I'm curious what your strategy is with these docs. Could you please elaborate?


1. Camo MG hold Fire after a retreat where you think sniper will go unload insta kill
2. Tactical movement to bum rush + G43 can actually "snipe" snipers pretty well.
17 Aug 2013, 03:20 AM
#50
avatar of MoonHoplite

Posts: 85

Use an ostwind. Find any opportunity to flank and kill. Can use pioneers to find mines on roads. Typically not all players place mines at base, mostly on roads further away.

I've been able to force a retreat on snipers and flank into their base with and ostwind for an easy kill, especially with blitzkrieg.

Anyway, mid-late game you'll probably pool on manpower, so getting a HT and consistantly reinforcing while also trying to find opportunities to kill it is worth it.

However, I believe that soviet sniper should be extremely inaccurate when reduced to 1 man so it can't instantly countersnipe, won't be a major nerf.
17 Aug 2013, 05:48 AM
#51
avatar of computerheat
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Thanks for the tips, Hissy, Lichtbringer, and SageOfTheSix. I might actually have to get the Lightning War doc now O_o
18 Aug 2013, 04:11 AM
#52
avatar of jOlv

Posts: 7

I use mortar halftracks to try and get the snipers. It helps create some chaos in the Russian SU85, Sniper, Guards camp.

The mortar halftracks helps to lure the sniper guards to come out further from the camp.
raw
19 Aug 2013, 11:31 AM
#53
avatar of raw

Posts: 644

its seems very annoying to counter this the only good counter we have against Russian 2 man sniper is scout car which can be killed in 2 shoot by guards ?


Keep your units on field and together (!), secure a couple of relevant points. Once scout cars are undone the Soviet has hilariously little staying power and you can simply shove him from the map.

You know that you failed when he has 2/3rds of the map and starts shoving T-34s into your face.
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