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Register Time: 25 Nov 2012, 11:53 AM
Last Visit Time: 25 Feb 2020, 08:58 AM
Broadcast: https://www.twitch.tv/computerheat
Website: http://steamcommunity.com/id/computerheat/
Twitter: http://twitter.com/computer_heat
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Steam: 76561197961140093
Birthday: 1986-08-14
Residence: Denmark
Nationality: United States
Timezone: Europe/Copenhagen
Game Name: ComputerHeat
...the ram nerf makes it fair towards players with heavy tanks...
This patch, I tried to ram a brand new Tiger tank with a damaged T-34/85. The ram deflected on the frontal armor and the T-34 exploded (!) Funny stuff.
I haven't tried this (consciously), but you could probably use it as bait for an ambush, since it appears on the minimap whenever it fires. You could probably put it behind a Teller mine and in front of a Pak, or some similar combination, if you want to be sneaky (and who doesn't want to be sneaky?)
Going straight for some sort of doctrinal big tank instead of T3/T4 might give you some extra resources to pour into infantry while making him "waste" his SU85s by not giving him targets.
So theoretically you'd have an infantry advantage to exploit perhaps?
It's sort of the same idea as T2 Terror in COH1 if you remember that strategy.
Yup. Similar idea. The difference, fuel-wise, is not very large, however, so if you want to do this you need to protect your fuel just as aggressively as you would if you were teching.
Here's a breakdown of cost differences:
If you go T3 (which, imho, is suicide against SU-85s)...
...a PIV will cost you 680 MP, 175 fuel.
If you go T4...
...a panther ultimately costs 1000 MP, 280 fuel.
An Elefant is 640 manpower, 260 fuel
A Tiger is 600 manpower, 250 fuel
It's worth noting that both of these tanks have a good chance to deflect AT grenades (and pretty much everything else, including, as I learned the hard way, T-34 ram)
Mortar HT, btw, is 200 manpower, 40 fuel, and unlocks at 1 CP. I find it very useful; just watch out for Guards in M3s.
Does anyone know if the Infantry Awareness ability that ACs and 251 HTs get at vet 1 detects snipers in cloak? I always forget that that ability exists, but it seems like it could be useful in these situations.
My suggestion is to go heavy on T1 and T2. Once you get a halftrack, be very aggressive at cutting off your opponent's fuel. Do not tech T3 or T4, and go straight for either Elefant or Tiger (I would suggest Elefant on maps with long, open sight-lines). Tech however you want after that. You might even want to use a reconnaissance flight over your the enemy base at about 10 minutes just to make sure your opponent hasn't gone T3 to get a fast T70.
EDIT: as someone else pointed out, rightly, getting to the CPs necessary to unlock the big, big tanks can be hard and you might end up getting barraged into the stone age by Katyushas before you can get one. If that happens sorry.
Also, to various people leaving comments about how such-and-such unit is broken/OP: this is the strategies forum. Please put those comments in the balance forum, and let's use this forum to try to figure out how best to play the game as it is at the moment, rather than how we would like it to be in the future.
I'd throw in on a 4-pack. That's only 22.5€ for a copy. One of my friends in the US says it's less on Steam there. If that's true, it would be even better if one of the four takers is American.
(No, I don't feel like setting up a VPN just to check the American price)