as soon as you see a maxim as his first unit, try to get a mortar for smoke and go t2.
Smoke from the mortar will allow your pg to get close, and you can dance them around never letting them stay in the maxim's fire arc. Mortar is also nice to pick away at the ziss gun
Profile of alei85
General Information
Steam: 76561198032728132
Residence: Romania
Nationality: Romania
Timezone: Europe/Bucharest
Steam: 76561198032728132
Residence: Romania
Nationality: Romania
Timezone: Europe/Bucharest
Signature
Post History of alei85
Thread: Soviet bullshit at it's best4 Jul 2013, 12:18 PM
In: Replays |
Thread: NKVD Tactics vs Spearhead Doctrine1 Jul 2013, 23:06 PM
Have you had enough of maxims spam, unbeatable flame ht, op blitz trucks and broken strafing runs? This is your lucky day. Witness a very tense battle featuring many under used units like penal battalions, m5 halftracks, mortar ht. A game with a very dynamic frontline, epic combined arms engagements, pg raids, a lot of t34 rams and some crazy tank battles. It was an incredible fight for resources, both faction holding on their ground with their teeth; the 40 minute mark arriving with no clear victor, with a very high chance that the game could have gone to either side. Enjoy In: Replays |
Thread: Germans are OP30 Jun 2013, 15:20 PM
Opel Blitz truck is not that op. The strafing run on the other hand is an infantry killer, pinning everything even on retreat. The game is quite balanced overall, it's the maps that make units OP. There are a few maps where having 3 mgs will cover all of the chokepoints and render the russians unable to flank. It seems that the only way to go with soviets is t2 openings with maxims and at guns for bombard. In: Replays |
Thread: Kentucky Fried Grenadiers30 Jun 2013, 12:23 PM
It was a quiet sunny day. My grenadiers went out for a bbq, when all of a sudden two kv-8 and one su85 tanks appeared out of nowhere and wiped out all the Ostheer infantry from Minsk Pocket. On the shoulders of two panzer 4 tanks lies the burden of driving the Red Army back. Watch them as they take revenge for their fallen soldiers. In: Replays |
Thread: German concerns22 Jun 2013, 02:04 AM
What i said in my previous post, it's my thoughts on balance issues regarding the 1v1 aspect. Team games changes everything. I have been playing coh2 since the closed beta (got in with the facebook promo). In closed beta i only played russians and most of the games were 1v1 and 2v2 and started to play ostheer in 1v1 from beta stress test. We had this issue with the m3 + sniper since the beggining. It's a pain to deal with but if the skill level is about the same , assuming above average, it's not a big deal. This seems to be way more powerful on smaller maps like kholodny where you just have to walk you men about 5 seconds to get from a sector to another. Silly and ridiculous, maybe it's a bit too much. More likely very powerful. You can't expect to take team games too serious with the huge wave of players with no knowledge about the game that came with open beta. Even people with some vcoh background would have struggled at first against it if they only started to play coh2 in open beta. In: COH2 Balance |
Thread: Fighting against the sniper inside a scoutcar22 Jun 2013, 01:26 AM
I just "love" the fact that after waiting like 6-7 minutes searching for a game i have to waste another 20+ minutes to deal with guys like this one. Just a bad player using the insanely powerful combo might give him an idea that he's good or something. It was a game full of frustrations for me, had a very big negative impact on my morale; and playing like this most of the games is tiresome and exhausting. In: Replays |
Thread: German concerns22 Jun 2013, 01:08 AM
1. a) Grenadiers are your main tool to use early game. Vs conscripts in equal numbers they come on top if you know how to use them (exception is hit the dirt). They are the best unit to take you to mid game in terms of mobility fighting power relative to manpower initial cost and reinforce price. Also you'll be able to respond to whatever your opponent is throwing at you. b) Never get an mg 42 very early. You need to keep at leas 2 gren squads to protect it one to scout in front , the other one to scout flanks. Never keep your mg42 set up if he's not close to an engagement and make it a part of a roaming party. You can even dodge molotovs if you control properly and have scouting units protecting it. You should not lose mg to m3 + flames. You can hear the sound of the motor from m3, and you can make a quick call: if you think you can hold the line , do it carefully otherwise just retreat. c) no comment here. it's just bad d) german snipers are good late game. early game it has no use. stay off the traveled routes, there are lots of forests and other objects you can use as cover to scout enemy position. Keep him far enough from your main army so it will not get hit by katy or any other kind of arty. You'll feel the power of the german sniper when fighting high vet troops. 2. No point in wasting more time on this, my brain hurts (this screams for a rework) 3. First of all you don't need to over invest munitions in gren squads just so you can "beat" conscripts earlygame, you just need to hold your ground. You need to use the grens to soak damage from the enemy and flank with PG (DO NOT EVER LEAD THE CHARGE WITH PG SQUADS- they are too important to lose them early, and just sacrificing them will create a big whole in your manpower as they take 45 per man to reinforce). Shreks are awesome, if the squad is at least vet 2, and again you use them to flank vehicles. Also don't just train pg blindly. Use them only if you need them. And that is versus basic conscripts openings (2+). Useless vs sniper + m3 etc. 4. a)+b)+c) Never go Ostwind as your first vehicle. You don't need Shreks to deal with rus armor. What you need to be doing is hold at least an equal number of fuel points as the enemy. This means the first 10-12 minutes. If you see early t70 it's just great, it means no t4 and will probably be followed up by a t34 or more. Now you know what's coming, you can prepare yourself. Your p4 will arrive 2-3 minutes after t70 an before his t34 comes to play. Use it wisely, if he's dead before the 2nd one is out you're dead anyways. d) Don't upgrade sc unless you see shock troops. Even if you can keep it safe from at nades, guards will murder it. e) Paks come in play if you're fighting t34s. keep it relatively close to your p4s. It's crucial after you get 2 p4 to have a pack when fighting similar numbers of t34s. If he's able to outnumber you he'll be more aggressive and will try to ram you. Try to faust if you can, Engine damage = no ram. Keep the p4 with vet 1 in front, ready to blitz and retreat(btw you don't want to be standing still, always use move in reverse). If he sees you reversing he will most likely push, if you lure him into a position where you can flank him with the pack and 1 squad of grens for a faust you'll see the result. You make very good points, but remember when we play coh2 we go to war. War is not fun, it's putting your abilities to command your armies at test. Clever use of tactics, setting up traps, flanking, etc. will require a lot of imagination and creativity. First it's a moral battle with yourself. For example: If you see a sniper inside a m3 and you can only think you're going to lose a lot of men trying to get rid of it and will probably cost you the game, you should also be thinking about: 1. sniper + scout car= 640 manpower (counting the cost for rifle building w/e it's called) 640 manpower = almost 3 conscript squads 2. he needs to use it in combination with other conscripts and guards/shock troops to keep the scout car alive enough for that combo to pay for it's investment 3.You can't win straight on engagements but he can't be everywhere at once, harass different points on the map, you need to keep him on the move and avoid combat until you get to t3 (if you skip t2 you'll have p4 before he can get t34 considering you're not investing any fuel in ht/sc). here's an example: http://www.coh2.org/replays/4280/fighting-against-the-sniper-inside-a-scoutcar I had a lot of mistakes just because he was picking away at my forces and the fact that it was impossible to deal with the sniper car. It's exhausting demoralizing and full of frustrations, just like a real war. In: COH2 Balance |
Thread: This is how the game works now16 Jun 2013, 15:38 PM
well my problem with g43 gren spam is that you gain vet so quick now. you gain map control rather early in the game if you spam gren. you can maintain it by adding a halftrack with flames. g43 makes it much stronger and will allow you to even skip at guns and go straigth t3. you can just charge in with grens and take out at guns in no time, you can faust to keep enemy armor at bay, while you constantly reinforce during the battles. and let's say you go with the bulletins to improve grens, (increased accuracy, more hp , more damage). i also need to test it with camouflage and tactical movement (40 seconds global "ooooooraaaah" for 40 muni seems great) In: Replays |
Thread: This is how the game works now16 Jun 2013, 09:23 AM
don't get me wrong, i played ostheer, i'm the blobber In: Replays |
Thread: This is how the game works now15 Jun 2013, 22:03 PM
after not having slept for over 30 hours, my stupid brain thinks like this. you play ostheer and you're having issues with: 1. flamer in scout car? 2. sniper in scout car? 3. t-70: you think it's op cause he can just walk over you men? 4.t-34: ram op? just do this and you can deal with all of them IN THE SAME GAME. spoiler alert: 1. blobbing 2. BLOBBING 3.even more blobbing 4. spam reinforce button, some rifle grenades killing 5 members of a shock troops and... some more blobbing i was really enjoying coh2, even with all the issues it has atm, but managing to pull this kind of thing... kinda makes me sad In: Replays |
49357483534785647822448004479444791429494286742789
Latest replays uploaded by alei85
Livestreams
5 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1781445.800+2
- 2.525217.708+3
- 3.68702504.733+5
- 4.209105.666+7
- 5.16960.738+14
- 6.396256.607+2
- 7.521332.611+2
- 8.216126.632+1
- 9.8113.862-1
- 10.370197.653+2
- 1.2178903.707+2
- 2.12224.836+5
- 3.26489.748+4
- 4.26988.754-1
- 5.446297.600+1
- 6.347200.634-1
- 7.284124.696+12
- 8.440298.596-2
- 9.214111.658-2
- 10.311180.633-1
- 1.1471741.665+4
- 2.359218.622+1
- 3.476218.686+2
- 4.427131.765+1
- 5.576420.578+5
- 6.818467.637-1
- 7.311178.636+9
- 8.11953.692-1
- 9.485229.679+1
- 10.499337.597+3
- 1.345108.762+3
- 2.862463.651+2
- 3.898246.785+6
- 4.590254.699+12
- 5.310188.622+8
- 6.939586.616+1
- 7.1519998.603+4
- 8.23581078.686+2
- 9.342142.707-1
- 10.273137.666-1
- 1.28621030.735+12
- 2.562114.831+22
- 3.548194.739+29
- 4.946377.715+7
- 5.1715873.663-1
- 6.354187.654+1
- 7.15954.746-1
- 8.536310.634+25
- 9.917379.708+4
- 10.13427.832+10
- 1.30741510.671+7
- 2.15132.825+8
- 3.340175.660+5
- 4.20395.681+5
- 5.532386.580+7
- 6.254124.672+1
- 7.22273.753+5
- 8.857493.635+8
- 9.1309788.624+4
- 10.475213.690+3
- 1.785375.677+14
- 2.498289.633-1
- 3.434170.719-1
- 4.16656.748+1
- 5.357265.574-1
- 6.11433.776+3
- 7.26093.737+4
- 8.1025547.652+1
- 9.186123.602+4
- 10.18385.683+11
- 1.733386.655+3
- 2.346135.719+1
- 3.333181.648-1
- 4.261207.558-1
- 5.579390.598+9
- 6.1266757.626-5
- 7.8636.705+5
- 8.437363.546+3
- 9.8852.629+5
- 10.266156.630+1
- 1.1838774.704+14
- 2.480221.685+3
- 3.659206.762+14
- 4.581286.670+1
- 5.15263.707+3
- 6.6719.779+21
- 7.4218956.815+1
- 8.10321.831+5
- 9.24697.717+2
- 10.319165.659-2
- 1.1483641.698+2
- 2.16181161.582+4
- 3.701438.615+2
- 4.665345.658+11
- 5.19031281.598+7
- 6.17868.724+4
- 7.14638.793-1
- 8.373193.659+3
- 9.526286.648-1
- 10.378206.647+3
- 1.500182.733-1
- 2.646294.687+4
- 3.25469.786+9
- 4.857387.689+4
- 5.255115.689-1
- 6.698308.694+3
- 7.1183850.582+1
- 8.588343.632+1
- 9.372259.590+2
- 10.526233.693-2
- 1.422176.706+6
- 2.675312.684+6
- 3.15140.791+3
- 4.34131984.632+13
- 5.740305.708+2
- 6.1720834.673+8
- 7.236221.516-1
- 8.1483811.646+6
- 9.381185.673+1
- 10.243215.531+3
- 1.26079.767+11
- 2.25045.847+62
- 3.2025686.747+29
- 4.1115418.727+4
- 5.25034.880+12
- 6.404151.728+6
- 7.614166.787+1
- 8.19288.686+15
- 9.694282.711+3
- 10.35121734.669-1
- 1.26481445.647-3
- 2.464191.708+4
- 3.802342.701+2
- 4.18493.664+1
- 5.7521.781+3
- 6.402175.697+11
- 7.480202.704+4
- 8.12661093.537-1
- 9.870465.652+1
- 10.8314.856+3
- 1.31011001.756+15
- 2.643336.657+9
- 3.9416.855+17
- 4.702366.657+4
- 5.695400.635+5
- 6.446163.732-1
- 7.256104.711-3
- 8.687234.746-1
- 9.387180.683+2
- 10.1177722.620+1
- 1.12191049.537+3
- 2.403313.563+2
- 3.746566.569+1
- 4.859726.542+3
- 5.15966.707+1
- 6.338249.576+1
- 7.486311.610-2
- 8.611411.598-1
- 9.15286.639+1
- 10.590517.533+2
- 1.653231.739+13
- 2.839223.790+2
- 3.35057.860+15
- 4.592234.717-1
- 5.278108.720+29
- 6.306114.729+2
- 7.645.928+5
- 8.922406.694+1
- 9.1120623.643+1
- 10.265138.658+2
- 1.20151083.650+10
- 2.569354.616-1
- 3.11949.708+10
- 4.427271.612+2
- 5.1677923.645-1
- 6.447211.679+6
- 7.21268.757+10
- 8.10136.737+4
- 9.301127.703+12
- 10.386127.752+2
- 1.612178.775+12
- 2.760288.725+1
- 3.17048.780+1
- 4.21690.706+19
- 5.1015554.647+6
- 6.987429.697-2
- 7.1476735.668+2
- 8.361155.700+2
- 9.605410.596+7
- 10.36059.859+2
- 1.575416.580+5
- 2.777618.557+7
- 3.244126.659+1
- 4.195157.554+11
- 5.13347.739+3
- 6.227164.581-1
- 7.477378.558+1
- 8.250135.649+1
- 9.197159.553+1
- 10.379285.571+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
10
Download
1244
uploaded by XXxxHeartlessxxXX
Board Info
918 users are online:
1 member and 917 guests
aerafield
aerafield
0 post in the last 24h
0 post in the last week
28 posts in the last month
0 post in the last week
28 posts in the last month
Registered members: 49400
Welcome our newest member, praptitourism
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, praptitourism
Most online: 2043 users on 29 Oct 2023, 01:04 AM