Refine templates for battlefield structures and walking Stuka barrage: this is a real nuisance. You use some sort of recon, aim the stuka perfectly, and then have to slightly move the template then move it back where you wanted it before you can click and start the barrage. The same thing happens with setting Soviet sandbags and it's just too fidly.
+1
Partisans and Fallshirmjager exiting from ambient buildings upon spawn: this one is a major flavor/function fail in my book. When you call in one of these units it should spawn in the ambient building and STAY in the building.
+1
Manual reload for all HMG's: For those times when you have one round left in the belt and know a unit is approaching. There is no level of micro that will reward a good player in this situation and manual reloading could mitigate this
+1
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Call In set-up team CP's: HM-38 120mm mortar, DShK HMG and M-42 45mm AT gun all got pushed to 2 CP's when shocks & Guards did but I think they should all be available at 1 CP.
Disagree. You should have to earn & wait for the more powerful units. These units are more powerful / convenient and therefore must come later in the game.
Also: for soviets T1 or T2 both have strengths and weaknesses. With MGs at 1CP you can go T1, sniper sniper HT then put MGs on the field right after, thereby
almost immediately getting all the strengths with less weaknesses.
Yes, use doctrines this way but it
shouldn't be so soon as 1CP.