What I notice is that in CoH1 call ins were used to supplement teching instead of replacing it. Someone mentioned earlier that the StuH and Tiger came without fuel, but they were appropriately timed to come in at times where normal tanks of equal calibre would also come. The StuH was a great mid game anti infantry tank, but did not possess squad wiping abilities and was not overly strong (allied AT guns would 3 shot it).
Even with only costing manpower, axis call-ins did not break the game. Getting a Tiger late game was very expensive on manpower and was slow (no Blitzkrieg ability on the tank, instead have to wait for 125 munitions ability which takes even longer) and was vulnerable (no smoke to protect you if you mess up your defense) to flanks from riflemen, AT guns, and M10 swarms. Furthermore, only wehrmacht possessed decent call-ins. The PE call ins (Hetzer, Wirbel) were merely support vehicles that died to AT guns and allied tanks easily. Allies also seemed to do fine without ALL HAVING SUPER TANKS. It amazes me how potent Americans could be late game against wehrmacht who had big tanks and vet, while the americans only possessed medium tanks, arty, and infantry.
What I see in CoH2 is an abundance of super expensive call-in tanks that are WAY better than any tanks you can build. Why on earth would I ever build a T34 as Soviets when it's a giant waste of fuel? Simply just wait for the better 85 variant or the super IS2. Why would I ever tech to Panther as Ostheer when it means I can never get a Tiger? I just wish that there was something that could be done that made call in tanks supplement teching to fill in gaps in unit compositions as they did in CoH1, instead of simply making teching obsolete by having call in tanks dominate the performance of buildable tanks. The exception to this is of course OKW who appart from the P4 and Jagdtiger call in have no decent call in tanks and are always forced to go Panther or KT in order to defeat the call ins from the Soviets...
Soviets can't tech because they have call ins, and OKW can't tech to anything other than the Panther/KT to counter the call ins. Those are the underlying reasons why I think the 1v1 meta is pretty boring. Granted I have seen some diversity in the doctrine choice for American and Soviets, but for Soviets it's always "which doctrine will I pick to get late game tanks so I can sit in T1 all game", and american is just "which doctrine will I pick to spend my munitions to end this game quickly before I lose to Panthers"... Granted also, Ostheer has some doctrine viability... but from what I've seen its mechanized assault (no need to tech past T2), the other tiger docs (no need to tech past T2), close air support (from what I've seen Korean Army do, you can sit T2 all game and use planes to defeat tech), and Tiger Ace doctrine (granted allows some teching since it's manpower only, but how is the Tiger Ace supposed to defeat the endless call in potential of T34/85 and IS2 when you're limited to 1 tank late game)...
Also... can someone explain to me why OKW has income reduced? In CoH1 the British who also possessed trucks actually received INCREASED income. Combined with the income decrease and large tank fuel costs playing OKW means you can get like 3 different vehicles max every game, depending on how long it goes. Wouldn't it make more sense to have then have a normal income and just adjust the cost of vechiles and upgrades?
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