give green cover protection its role: avoid beeing surpressed
HMG should need longer time to aim new target and should not insa-supress, with a slightly shorter range
In the other hand, I think soviet sniper should be nerf to compensate this |
play some soviet before saying bullshit plz, u obviously dont understand how the ability works
"nullify any german armour" ROFL |
add call-in stormtroopers
nerf mg supression
make green cover what it used to be
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t1 to t3 is super viable only time I ever lose with it is if I pick wrong commander and lose in late game, but certainly never because of lack of at inf call-in.
this isnt an argument and i personnally dont care about how good you are.
stormtroops would add a lot to T1-T3 allowimg more diverse openings and might get rid of this forced mid-game T1 units spamm while going t1-t3 |
German T1-T3 pretty unviable cause of the lack of call-in AT unit requiring no fuel.
I wish they would implement doctrine like the blitzkrieg of COH1 to make it possible to skip T2 if you wish and go units to spend ur manpower on when u lack of fuel. Having to spamm T1 grens to use ur MP is kinda sad imo
The fact that super heavies cost so much fuel unlike COH1 forces you to go for a choice between teching beyond T2 or going for quick heavy, wich is a bit sad aswell.... |
how dare people complain about the KV8 while T2 flamer HT monster is still around?!? it gets vetted before there is any counter available and then takes ages to kill... |
just started "Under the Dome", seems decent, Lost-like
really liked OZ aswell eventho the outdated image quality might make u run away |
sorry have to sit out, might come home to late to play it |
never get a faust? hahaha yeah sure, like sherman never got fausted in coh1... |
The rotatation is just a smidgeon too high in relation to circle strafing Armor.
As to flanking it, any compentent player need only reverse it, and continue firing on the flan k attempting unit, whilst presenting frontal armor.
Its 0.1 faster than PIvs, meaning when reversed there is no way for a PIV to engage in circle strafing, because it simply will not keep up. Even the Panther, at 0.2 faster than the SU85, will have trouble achieving and maintaining circle strafe on it..
PGrens, at 3 movement, have no chance whatsoever of maintaining critical pressure vs a reversing SU85.
Small rotation reduction and either reverse speed, or reverse accuracy, is warranted.
As it stands now, simply reversing out of flanking circle strafes, while presenting forward armor, and maintaining fire, is disproportionate to Ost armor speeds.
The problem with speeds here is further illustrated, in parallel, by Stugs speed of 5 vs T34s speed of 5.8.
(When Stug re-enters the meta, I expect this is also a latent issue for addressing later on... particularlt considering the ubiquitous and ever so controversial Ram in this engagement (though personally I think it is central to armor balance) (Furthermore, Stugs are incapable of pursuing an SU85 or of reversing away from it, due to this same speed differential)
SU85 armor is fine, penetration, reload and dmg is fine, accuracy is fine, cost is fine, range is fine, Focus Sight is fine.
Rotation speed and reverse speed however create a disparity not only vs its natural armor counters, but also in relation to the parallel Stug vs T34 parity.
Its simply "too fast", both in rotation to negate circle strafe, and in reverse to negate flanking actions.
The speed/rotation changes required are tiny, but they are a serious factor in armor combat. Even a 0.1-0.2 change would be sufficient.
faust? |