I understand you probably won't want to dig your own grave by acknowledging it's the latter, but even in that case I would still like to know: Why is it so difficult to properly balance a commander on your beta servers before you release it?
I honestly don't think Relic has any interest in intentionally releasing OP commanders per se. But the thing is, if they release a commander and it turns out to be weak/UP/trash, then not only will it be less appealing to buy, but it will gain the reputation of being "Not really worth the money, It's not viable" Which could easily stick around after they buff it up to a reasonable level. They are probably erring on the side of profit, which i understand. They are a business and they could be feeling the pressure to prove they are worth the investment sega made in them, so they can continue making the games they want without being torn apart and made to create total war DLC or something.
That being said, i really wish they'd find some way to scrap the entire doctrine system, build a new one with community/top player input, and make it up to people who bought the previous commanders. Maybe giving them vouchers for the new commanders. IE, people who bought the Terror Tactics and Anti Infantry tactics DLCS would recieve vouchers for the new *branching* "Fear and Intimidation" and "Flame" Doctrines.
Wow. I'm going to go fantasize about CoH2 with a CnC Generalesque commander system.
Don't ruin this for me.