they become quite dangerous flanking machines and also give you strong wipe power early on. A single ppsh cons can body block and wipe a mid-health 2 man gren done right, not to mention multiple ppsh cons.
I do think that it could use a slight discount in muni cost or/and buff on tier 4. |
why isn't my playercard showing under my comments? I've connected steam and made it public... |
null |
Considering we played a few hours ago on Ladoga, I have some pointers for you to help. I do have a lv16 okw (gotta start playing again lul) so I think these should be valid.
First of all you, you split your Sturm and your Volks at the start. This is a huge no-no. Your sturms stay next to your Volks to keep rifles from closing in. Volks beat rifles from range, but you need Sturms to keep them there.
You then had 2 volks at the south fuel squaring off against my 1 rifle in green cover. I left the rifle there because it was keeping 2 volks busy, allowing me to put more pressure at the north. Since you have such an advantage, close in and force a close range matchup then get back to capping.
I'd say never ever go Flak HT vs LT. M20 can damage it, AP rounds on 50 cal can damage it, Stuart can bully it relentlessly. Just put the med hq down, get a raketen or two, then go for Flak HQ to get your Falls upgraded asap.
Overall I'd say your decisions need some work. Your build order was fine imo, just be more careful with which engagements you pick in terms of benefits and capping. I learned a lot by watching high level 1v1 streams and how they cap so hard early on to get a fast LV.
ok, cool. I remember your name but not the match unfortunately hah. I dind't know volks were noticeably better than rifles at long range, at least from my experience they just grind each other down when in equal cover. |
OKW early to mid game has 2 paths: either have good map control, which has been made harder due to inf nerf, or have split/poor early map control which equates to getting run over sooner or later by allied armor. If you go flak halftrack instead of puma with split/poor map control you basically have no armor until late game and will tread a fine line trying to hold it together unless you got mad skill.
Split map control shouldn't equate to being run over by allied tanks, especially us and soviet, while trying to keep it together long enough to get armor, adding to the fact that volks are now a joke in early game versus every single allied inf unit. |
It's senseless. Why not make it count as a death every time a sandbag gets rekt?
Why would you take your time to shit comment on a normal request that makes sense? It's just beyond me |
Why on planet Earth would they set mines blown up to count as deaths? If you're a heavy mine user, or just plain normal, your post match kd will be screwed by this nonsense.
Why hasn't this been changed yet?
Please Lelic, do something |
I heard there was a bug that counted S-Minefields as entities, thus as lost models for the statistics some of the barrels and other objects in the base sectors also count and make it possible to get the screenshots: "Opel Blitz Teamkiller (5)" or similar.
that does explain it. wtf though |
Can anyone explain to me why the kills and deaths are so severely off in post-match statistics?
I didn't bother taking screenshots because you can match kills and deaths yourself or simply count deaths and match with the stats and see how off they are.
Besides the match mentioned in the title, I can recall another one from yesterday that lasted less than 15 minutes, yet our team lost 13 models more than the ones killed by the enemy, and there were no tanks or mortars involved for friendly fire on our side. Even if we had the possibility of friendly fire casualties, how tf could we kill 13 in a 15 min match??
Am I missing something? I'm really confused about the discrepancies in stats and I've played nearly 2000 hours, only now did I actually bother counting the actual deaths and contrasting friendly fire in short matches with kill death discrepancies.
Thanks |
Feral needs to handle its COH2 platform, because the lobbies are completely broken, there's always someone who can't join the lobby, and when they finally do, client gets stuck trying to acknowledge, and if it does acknowledge, often it goes into the "please wait" phase and then back to the lobby.
The few players that use this platform, of which I know most, will slowly fade away if this absolute mess doesn't get fixed.
Thanks
ps-wrong section, pls would you kindly transfer to BUGS? |