I would like to ask the devs to make similar abilities more uniform among factions if they don't serve as flavor. What I mean by this:
1.Tank smoke to have same delay for all factions (currently its instant for axis and on a delay for others).
2.All units to have the ability to holster minesweepers (currently only for OKW).
3.<Up for debate> Arty (on-map or otherwise) not to be able to target base sector (could argue of some inconsistencies with this as well).
The list is not exhaustive but you get the gist.
1.Ost vehicle smoke is command ability,how many vehicle got smoke without command ability?
2.I’m not sure,but OKW Sturmpionners need 8 pop and can't upgrade weapon to help get VET fast(1xSchreck is useless)same pop other factions got 3 repair squads,OKW need upgrade tool kit to got same repair speed,so that's not fair for OKW,if you make SP need less POP and can upgrade flamethrower without commander,so No.
3.It’s not fair for OKW too,OKW didn't have frontline reinforcement without commander ability or MedicHQ,and most time OKW deploy MedicHQ out base sector and upgrade retreat point ,so Allies when see OKW infantry retreat can bomb they MedicHQ,even they infantry retreat to base,still can give damage to OKW,but Allies factions got frontline reinforcement or mobile retreat point,if you give OKW all HQ can mobile,I say YES,if not,I say NO.