When will upgrade?Already 3 months |
At least it should increase range to infinite…… |
Need reduce reinforcement cost and time too,or nerf too much |
Interesting and good idea,but I still think like OKW Firestorm commander lost infantry and return some MP,or just ammunition switch MP will more easy to work |
Some ideas
Heavy Fortification---Rework,to 0cp,Volks can build S-mine,SP can build teller mine
Field Defenses---to 2CP,have tanktrap,wine,and bunker,bunker can upgrade same as OST
Ostwind and flak38 be one ability,flak38 remove crew HP
IRStg merge with Volks MP40,to 0cp,rename Infantry Assault package
StormTiger-- s-mine launcher be default weapon,not ability,lock out Kingtiger
Flamethrower-- remove from assault package,merge with IG18 special ammunition |
I think it cost too many population,so could reduce them default pop by 1?Or maybe just for Tommy?Increase squad size now need T2,and relic NERF them rifle damage long time,default 4 men squad also need 270MP,I think now Tommy need some buff,at least it default pop could be 6(after upgrade to 7 same as other mainline infantry),also give more population to use for UKF |
I still don't understand why many people think IRStg44 should be single commander ability,it be call-in special unit will more useful than now |
Not about balance mod,just idea,could remove flak emplacement weapon crew HP,just like UKF Bofos,only can be destory ,can't be neutral by kill crew,and add self destructive like PAK43? |
Agree for Mobilize reserves,maybe should work on weapon squad too? |
UKF Tommy and Engineer default population maybe should reduce by 1,after NERF Tommy it 5 men squad not good as other factions elite infantry
Or 5men upgrade like Soviet,after T2 auto unlock but single squad need cost ammo increase squad size,cost 1 weapon slot,and Tommy rifle damage back to 16 |