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Thread: Conscripts - when being a looser is your fate6 Jun 2016, 20:20 PM
I like penals. 2 flamer penals + 2 guards into kats+T85's is a good mix In: COH2 Balance |
Thread: Conscripts - when being a looser is your fate6 Jun 2016, 20:06 PM
I think you refer to 1v1 games, and Misscomissar refers to team games. On shorter retreat paths & wide maps, conscripts role fits fine. On narrow and long retreat maps, conscripts doesn't fit well and that's why most of russian players doesn't make 3-4 conscript start. As a russian player on team games I can assure you that I prefer doing maxims into guards than conscript start. In: COH2 Balance |
Thread: Jove (Royal Engineer) vs. Sotjador (Spearhead)1 Jun 2016, 20:49 PM
I watched the replay (live) and you really did good. I thought you would win when your p4 came. Pwerfer is not a good idea. You should have kept getting the sides (both fuels) as you did but you failed with a couple of unnecesary attacks. 1-Ur sniper on the left fuel was killed in retreat. Just deny the fuel. 2- You lost the game when you made the push at the front of his base with 2 paks, ostwind and Tiger from the right side. In my oppinion, keep VP's use some bunkers late game,decap his fuel, and try to get middle vp with smoke from mortar. About destroying the Bofors... with the UKF commander is hard but with the tanks you had when you lost at the front of his base, if you force a Embrace, after that is your time to focus all to the target. You can always drop smoke and attack ground with PAK, tiger and ostwinds so the AT guns will get hard to hit you. Drop fire from mortar HQ after that to prevent repairing. In: Replays |
Thread: 10 more suggestions for the 27th balance preview mod24 Apr 2016, 10:25 AM
What about optimization? Why do I have to play at low settings with a quad core 3,2 ghz / graphic card 970 GTX gaming / and 16 GB RAM if I want to play competitive? Of course I can run it at high settings but my micro is poor due to low FPS specially on mid-late game. Fuck the new skins, I can't enjoy them. In: Scrap Yard |
Thread: 2vs2,3vs3 and 4vs411 Apr 2016, 16:55 PM
Well, only the first 10 minutes. If you stay together after min 15 you will probably be dead by enemy arty. Coordination is the best you can do. Players with the role of keeping territory and others with the role of pushing for territory. Another players dedicated to arty, anothers dedicated in AT, etc. |
Thread: 2vs2,3vs3 and 4vs411 Apr 2016, 13:22 PM
In my humble oppinion,in 3v3 and 4v4 games, axis have to play secure, that means no initial risk, and playing stick toguether to hold at least Fuel, VP and ammo (in that order). you will face a lot of blobs (mg's are needed and bunkers)you will face a lot of arty (mortar pits, pack howies, priest,etc) by that time you have to stop being so close playing and you should try to punch the enemy. I.E. all focus to a mortar pit. After that you will face late game tanks, KT and panthers are must. Try to veto 5 VP maps and close combat maps. About caches is it fine after werh has at least 1 pak on the field. Werh should have a support role while OKW should punch the enemy and give the werh a forward medic truck. |
Thread: Sim city and Cancer wars25 Mar 2016, 19:04 PM
Well deserved to watch. Tons of axis tanks. In: Replays |
Thread: Why can't i penatrate a IS2?29 Feb 2016, 15:12 PM
Troll post!! Next post should be: "Why can't I penatrate a women" She doesn't like my face = doesn't penatrate She doesn't like my wallet = doesn't penatrate She doesn't like my personality = doesn't penatrate LELIC WTF In: Strategy Desk |
Thread: Please add more vetos when adding more maps29 Feb 2016, 13:28 PM
Please can someone tell me what maps can they confirm that are "Balanced" in 2v2. Thanks In: COH2 Gameplay |
Thread: This needs to stop24 Feb 2016, 16:31 PM
Well hopefully the new matchmaking will help the issue. What is the new matchmaking? any changes about it? In: COH2 Gameplay |
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