The game is going on the right direction. It still have issues but thanks to steam platform we can receive updates more often.
Don't you remember Coh1 and how pesky was to upgrade it?
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Post History of KyleAkira
Thread: Next patch predictions14 Apr 2014, 17:54 PM
In: COH2 Gameplay |
Thread: CoH2 Replay Analyzer12 Apr 2014, 16:11 PM
Not working for me neither In: News |
Thread: Number of Players10 Apr 2014, 10:39 AM
Did coh1 had more players in the last year? In: Lobby |
Thread: To those supporting this patch's "balance"...10 Apr 2014, 09:50 AM
That's true but remember to set your player card in your profile. It's not fair that you can see others but the others can't see yours. In: COH2 Balance |
Thread: To those supporting this patch's "balance"...10 Apr 2014, 09:24 AM
Set your Player Card in your profile, dude. It's not that hard. KATIKOF Playercard: http://www.coh2.org/ladders/playercard/viewBoard/0/steamid/76561198009261973 It's nice to see how you become an Axis player now that the patch made them more OP. Before that patch you were a Soviet Player deffending Soviet OP units/strategies while your german gameplay was poor in numbers. It seems you take care more in your numbers than in objective thoughs of the game. Good players tend to play Both factions and probably, try more on the unbalanced one (except 1v1 players because the risk loosing the rank is too heavy). In my case (mostly german player), I ate too much shit from Soviet OP strats (before patch) trying to improve new strategies with germans to solve it. Now I agree that Germans are OP that's why I try to play other factions. I still keep my ~85 rank in 2v2 AT but after my 17 games as soviet we won 4-0 , 9-1 and 3-0 (Early game is unbalanced but if you pick good docrines with heavy tanks you can crush your enemy. ISU-152 + mark and the other player with IS-2) In: COH2 Balance |
Thread: Commanders8 Apr 2014, 06:32 AM
That'd be nice if you put the abilities in brackets. Most of these commanders I don't remember which abilities had. something like: Guard motor company (Guards/Mark/Repair/T34/85) In: COH2 Gameplay |
Thread: My take on tank battles4 Apr 2014, 21:36 PM
My take on the new upcoming vehicle patch: +1 In: COH2 Gameplay |
Thread: Suggestions for tactical map2 Apr 2014, 15:40 PM
I would only fix the attack move on tactical map (big size) because if I do the action of Attack move into an area where there are many of my (or my team) units, It doesn't click and I need to click far away to give the order, it's a bit annoying In: COH2 Gameplay |
Thread: T3 + T4 for Soviets - Making T70 n Su76 more appealing2 Apr 2014, 09:00 AM
Yes but I don't understand why people don't post in issues like your post or my post, being an important issue for the game strategy In: COH2 Gameplay |
Thread: Soviet OP Whine thread2 Apr 2014, 06:26 AM
I would make soviet team weapons 4 squad men but with increased health to match it with the same health points as it have with 6 crew men. With that, russians will waste less in reinforcing and German sniper will have more love. In: COH2 Gameplay |
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