AA package could be locked behind the 2nd portion of t3. Might be nice to see the HT rolling around. That said high impact elite infantry riding dirty might prove problematic...
The fact I fully agree with orangepest and yet I find barely any hope for you after that “analysis” of yours should really ring a bell as to how wrong you are.
Well, its not THAT bad, but yeah, there is no squad in game that isn't ending up weaker if you merge with it vs regular reinforcement.
Merge is a panic button to keep certain squad on field, it never was and never will be alternate reinforcement system.
Exactly, yet I find people keep referring to that awful merge guide on reddit that recommends merging into guards 24/7 and not reinforcing them. This is what happens when rank 600s make community guides.
The merged models benefit from the vet of the unit they merged into. So If you merge a vet 0 conscript into a vet 3 guard, those conscript models will instantly get additional accuracy and RA.
Sounds amazing until you realize vet 0 Guards are far superior to vet 0 cons and cons squads have better veterancy, so merging into guards essentially gimps your squad.
To put it in perspective I tested vet 3 guards vs vet 3 guards with 5 merged models and the non merged squad won consistently with 50% health left.
Pios put tellers - nice. If you have a sweeper near t70 you make ost lose 50 munitions. And if you don't, you lose the t70. Risk vs reward, play vs counterplay
Pios put minefields - with signs. The mine fields can wall off areas until sweeper arrives, can defend flanks, can wipe people on retreat, can wipe units of people who use tac map and fail to notice, can wipe light vehicles that pass through them. They are far from useless and I bet you don't even try to use them but still think they're bad.
CEs put regular mines - and nothing in the stock soviet army can put down tellers, while the 251 in the Ostheer roster can put down Schu mines. CEs aren't really more special than Pios, whose weakness is compensated by the Ost roster.
CEs put demos. They are good but you reject s-mines for being visible but think demos are good. Okay...
Pios have healing from vet 1 - it can help when a unit didn't lose any models and still makes you waste munitions on something you already paid for at the base. No, it lets you use 15 munitions to keep a full 4man squad or a weapons team or a sniper at the front without needing to retreat to base to heal and surrender field presence. Anyone who thinks field medkits are bad is deluding himself.
CEs have triplares - for only 10 munition will realiaby klill 25% of a typical ostheer infantry unit. Will also provide vision. They are good, but don't conscripts and guards have them too?
To sum up, mines and vet one bonuses make ostheer much more likely to bleed munitions than soviets. Noone bleeds munitions, Ostheer just has an extra choice of anti vehicle mine to compensate for their lack of AT light vehicle and has an area denial minefield. Noone's more likely to bleed munitions, if anything Ostheer is more likely to have 1 or 2 sweepers on the front out of sheer need to prevent bleed on their expensive squads.
CEs are very decent long range damage dealers - and pios are very decent cqc units that can screen for the mg42 and spot with their 42 sight.
Pios can deal damage close range but will always lose when infantry units close in on them. CEs always lose firefights from distance at the start and get dominated badly when enemy squads get veterancy. Pios can at least ambush long range squads later on for some benefit.
CEs repair speed is the same as that of pios while being cheaper to reinforce and purchase. Negligible amounts.
Pios can construct sandbags. CEs don't build sandbags only because cons build them stock.It is simply so much more micro intensive to use sandbags for ost than for soviets because of it. It's not, since Pioneers don't have to spam TM38 mines like CEs have to, so they have more time for sandbags.
Extra sight. It would make sense if they were long range unit. Kinda like the mg42. Oh wait...
Pios can costruct bunkers for 150mp and 60 munitions. So can Grenadiers yet I've never heard anyone say they shouldn't buff Grenadiers because they can build bunkers so I don't think building bunkers is relevant to unit strength and price comparisons.