You can’t change penals without redesigning the entire faction. The way to go imo is to follow a USF approach:
T0: Combat engineers, Conscripts
T1: Dshka, M3A1, Penals
T2: Zis-3, Mortar, Sniper
T3: M5, T70, SU76
T4: T34/76, SU85, Katyusha
Get rid of 6 man teams and keep all soviet support teams at 5 men. Conscripts stay as 6 men and buffed, with stock SVT package upgrade for 4 SVTs. AT nade, Molotov and SVT package unlock into a single sidetech. Penals become a 240mp unit holding 6 conscript mosins with satchel and a flamethrower upgrade. Maxim replaces Dshka as a doctrinal mg and gets reworked, though in my honest opinion because of the deathloop it needs to be removed from the game.
T1 and T2 is the same choice as LT vs Cpt: Mobile vs Static. Both have strong anti infantry and strong anti tank, with the M3A1 getting a slight bonus to mg penetration to work alongside the Dshka to keep light vehicles away.
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Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality: Greece
Broadcast: https://www.twitch.tv/stormjager_live
Steam: 76561198021567998
Nationality: Greece
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Post History of T.R. Stormjäger
Thread: Penals Redesign9 Oct 2019, 14:43 PM
In: COH2 Gameplay |
Thread: How are Infantrysections since patch?9 Oct 2019, 14:27 PM
Yeah I’m not gonna bother with most of them but for the 5th point. I have no bias, you do. Ostheer has the right to get stock elites (pgrens) because their mainlines (grens) are static fighters and have a very hard time attacking on the move. In contrast sections are quite competent in attacking roles, with actual grenades, pyrotechnics, double brens available and mobile healing for free. Soviets have the right to get penals otherwise conscripts would need a complete overhaul. OKW has the right to get Obers at T4 since Volks were designed to be expendable trash vs the original riflemen. That design has gone away and I do think Obers are in a strange spot now that Volks are good, but blame Relic for it and I doubt the community team can remove them. As for Volks beating cons, you have it completely wrong. Volks lose to cons, despite costing 20mp more. However, due to power creep and needing to deal with usf/ukf, volks got an stg upgrade which renders the matchup vs cons a one sided contest. Like I said though, if you go by purely numbers of initial deployment, cons beat grens, volks and fusiliers. You were the one who only cited mp costs, so here you go. Double bren is there for you to use, my point is that it’s way too good so a slight bren buff with a weapon slot reduction would be the best course of action imo. Let me repeat myself: UKF has no right to have the best infantry in the game. I don’t care if okw has Obers, usf has riflemen, soviets have penals, it’s literally irrelevant. Nobody should have to face ukf and watch their army melt because relic made sections absurdly OP just to sell DLC. Sections should have a reasonable power level which according to the balance team is their current one. Again, stock elite infantry has absolutely nothing to do with mainlines, as there are other tools available to compensate. As for bias, I am in agreement with the balance team that within reason the UKF faction is fine at the moment. I guess everyobe is biased except for you. Edit: I don’t think you play ukf if you really think pits are your only source of smoke. Maybe build a cromwell once in a while? In: COH2 Balance |
Thread: Command KV-8 tank in NKVD? 9 Oct 2019, 12:31 PM
7 man cons are a stock upgrade. Replacing the 7th man with some kind of political officer would be a wonderful thematic adjustment. In: Lobby |
Thread: Command KV-8 tank in NKVD? 9 Oct 2019, 12:12 PM
I think the KV8 is fine as is. Only thing I’d change is bundle up Scorched Earth and Radio Disruption, then I’d change the 7man upgrade so that the 7th man is a commissar so that the Conscript squad gets some slight benefit from it. I think it would be a good flavour addition while providing a tiny buff to the commander. In: Lobby |
Thread: How are Infantrysections since patch?9 Oct 2019, 11:52 AM
1. So just because there are other units it justifies specific ones being trash? Okay. 2. I said Brits are static, hence why their off base reinforcement is static. 3. Well if you don’t use indirect fire don’t complain why you don’t get the benefits. 4. Yes we already know that, just as 7men is mandatory for cons yet you can’t buy it in T0. 5. 30 mp means nothing. Not having pgrens is true, but you get double brens to compensate, as well as doctrinal options. Like I said, Brits have no right to get better infantry than anyone, this is just childish behaviour from Brits players who are used to strutting around with their batshit broken sections pretending they have any skill. Well according to Sturmpanther they aren’t getting adjusted. 7. I misunderstood that one, but since sections build sandbags why do you pretend like sappers building sandbags would be better? I’d argue starting with a section and then having them make cover is superior. 11. You get the Vickers upgrade for long range dps on axis 4man squads and the flamethrower upgrade to clear garrisons. Looks really good to me. In: COH2 Balance |
Thread: M20 over nerf rofl9 Oct 2019, 11:39 AM
Smoke and riegel are doctrinal for ostheer, while the M20 gets them for free. How would you change the M20 then? In: COH2 Balance |
Thread: M20 over nerf rofl9 Oct 2019, 11:35 AM
That’s combat utility. The M20 is supposed to be general utility. It has stock smoke and can lay stock riegel mines, not to mention it’s competent at anti infantry. I think trading some combat power for smoke and riegel mines is acceptable. If the M20 could do all these and could beat the 222 straight up, it would be absolutely broken. In: COH2 Balance |
Thread: M20 over nerf rofl9 Oct 2019, 11:26 AM
Are people seriously arguing with costs again? Are you seriously ignoring all the utility of the M20 "utility vehicle"? In: COH2 Balance |
Thread: What are the problems of Soviets in 1v1? 9 Oct 2019, 10:02 AM
Well everyone laughed when I suggested they get piats/bazookas at T4 so I hope they enjoy this trash unit. In: COH2 Balance |
Thread: How are Infantrysections since patch?9 Oct 2019, 09:58 AM
1. Cons suck but have to wait until T4 for bolster or pay in T3. Tommies have it much better. 2. Their medic bunker gives them mobile reinforce. They’re designed to be a more static faction. 3. Mg in building? Drop smoke, drop flare, building deleted. Smoke exists, use it. 4. That’s because everyone bolsters as soon as possible. 5. They don’t need to be better than an mg42. Grens are 4 men with an mg42, tommies are 5 men with a bren. 2 brens are absolute overkill and why the hell do tommies need to be better than grens in the first place? 6. This has been discussed to death. Giving sappers snares has revitalized the faction. 7. Most of the early game is spent capping. By the time you start dealing with coordinated assaults you should have sappers. 8. Absolutely nothing wrong with a standard grenade. 9. This has been the case for a while but the balance team refuses to remove the cover rof mechanic. 11. The UC’s competition in terms of T0 vehicles is the Kubel, the 221 and the Jeep. By far the most durable and has the best upgrades. Don’t you dare say it was better before the armour nerf, it was absolute cancer to deal with when facing ukf. In: COH2 Balance |
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