They should match ober pop
Why? Does OKW cheat the pop cap? |
Codguy post a replay of you using Rangers and tell us why they’re underpowered with examples from said replay. |
my skill has nothing to do with fact man.
Uhhhhhhhhhhhhh
Good point but, bofor > light vehicles >> 250 ht + flame pios though.
Wot
Nah!! I just blast em mortars or fow fire with paks. So the question of moving away never comes up.
You’re not even spotting them lol |
Y'all aren't taking this seriously just because it's a codguy thread but he's right this time. Rangers are overnerfed and no longer cost/effective. They're simply not what you expect from a 350MP, 3CP doctrinal infantry that requires minimum 90 munitions.
Comparing them to Paras is out of question of course, Paras are balanced with their doctrines being not-so-powerful. So, buffing them to Para-levels is a terrible idea.
What I suggest is, instead of directly buffing them, give them a bit of utility like smoke/white phosphorus/sprint/moving camo etc. If they're supposed to be the versatile infantry that can choose from 3 options, giving them more utility shouldn't be a problem. I'd like to see a sprint ability but I'd prefer not to deal with sprinting triple-zook Rangers so, I suggest giving them a smoke grenade or moving camo to make them better against support weapons. This should also make the Vet1 bonus better by indirectly buffing it.
Edit: Now that I think about it again, it's possible to lock Sprint ability behind the Thompson upgrade. And giving them stock camo isn't a good idea. So, Sprint or Smoke would be better.
Yeah give a 5man squad with smgs sprint with their awesome grenade. Amazing idea.
Or even better give them smoke so MGs are useless and they close the distance easily. |
For once I agree with Codguy lol. Paratroopers with double LMGs are incredible.
Edit: oh wait it’s a balance thread crying for Rangers buffs, why am I not surprised? |
I dont compete in 1v1s. Thats why I am not on the top.
I win any 4v4. And I am sure I would beat top ranked players the same way.
Playercard? |
if i aways win wiht the same limited unit choice, doesnt it confirm that the rest of all soviet units are trash and UP??
Balance has nothing to do with you. |
Stuka’s incendiary barrage is underrated af. Not sure why you want to replace it if you’ve never used it. |
That's not how it works. The weapon is never targeted while it is crewed. Only when the weapon is decrewed can it be directly targeted by AT weapons, at which point the weapon's target size is used to determine the chance to hit. This target size is 20 for most team weapons, which gives excellent chances to hit on all ranges (>100% at low range), but the Raketen's is 10 which makes it hard to hit even at close range.
Again, this has nothing to do with "an RNG shitfest", this is working as intended. Whether or not that intention is right is another matter. This was simply a case of some decent chances to miss stacking up, which was a bad roll for sure, but well within the boundaries of sensible RNG.
Kinda off topic, but since we’re talking about target sizes, what about the B4s target size? It’s been reported a while ago by me and others to be broken cuz it’s too low, yet no hotfix yet. Will there be a fix? |
Only if you remove the friendly fire damage reduction grenades have.
After that, you can play russian roulette with grenades all you want.
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