Animator_set_state,
state_machine_name: grenade_hatch_state
do_action_state_name: fire
The grenade ability also uses this animation so I'm not sure what happens when they're both activated.
The US has vehicle crew, that means that only the ebps entity stays behind when the crew leaves the vehicle. The upgrades are located in ebps/upgrades_ext to keep the upgrades after re-crewing.
Dear SneakEye,
Thank you for reply, noticed the Upgrade procedure, about the M26 top gunner problem, I just try, bu failed.
If too difficult to achieve it, I will let it be, it also ok for me.
Best regards.
Ben |
Nice!
It's not possible to add custom skins with the current modding tools. The .abp files can only reference to existing models and the current modding tools don't support new custom models/infantry skins.
The mortar pit is created with the same kind of files as the 25 pdr. The pit is the soviet mg nest "armies\soviet\structures\machinegunemplacement\machinegunemplacement" with the variable 'build' set to 0.6 (animator_set_variable), which makes the roof disappear. The gun is the mortar.
The mortar requires crew_ext to add the visible soldiers.
sync_target_name: Vehicle_Target
1st sync_action_name: attach_gunner and 2nd sync_action_name: attach_loader
Dear SneakEye,
About the mortar pit, there is no mortar in the pit, and I don't know which set is wrong, could you pls check my
setting as below and advise?
Thank you very much.
Best regards.
Ben
|
I put a top gunner in the M26 tank, but it is look funny, the cap is not opening, pls advise how to fix it, thank you very much.
And the second question is why I can not find the upgrade details in the sbps of the sherman tank, pls advise where i can find the upgrade details of it
|
Nice!
It's not possible to add custom skins with the current modding tools. The .abp files can only reference to existing models and the current modding tools don't support new custom models/infantry skins.
The mortar pit is created with the same kind of files as the 25 pdr. The pit is the soviet mg nest "armies\soviet\structures\machinegunemplacement\machinegunemplacement" with the variable 'build' set to 0.6 (animator_set_variable), which makes the roof disappear. The gun is the mortar.
The mortar requires crew_ext to add the visible soldiers.
sync_target_name: Vehicle_Target
1st sync_action_name: attach_gunner and 2nd sync_action_name: attach_loader
Dear SneakEye,
What a pity the modding tools don't support the custom models, I believe you can make a great Mod, if the tools are function.
Secondly, about the mortar pit, thank you for the detail reply, I need to spent some time to try this, it is a little bit difficult to me.
And yesterday, I try to find out how to make the wooden bunker by myself, but it is fail, I don't know which model is it,pls help me out, i sorry i have too many questions.
Best regard
Ben
|
Happy to help
Sorry I forgot one slightly important part ...
Some models don't have an .abp file by default. An .abp file combines objects, like a soldier to a weapon and the trench doesn't have that. Although it is possible to create an .abp with the exact same name as the model and the game will automatically use it.
The construction_item should point to (or a clone from) "ebps\races\german\buildings\defensive_structure\slit_trench_german_mp".
Then create this .abp and the model should change:
armies\soviet\structures\mortar_emplacement\mortar_emplacement.abp:
I hope this will help.
Dear SneakEye,
Thank your for the wonderful reply , I just try again, it is work!!
And I have two questions, hope can get your advice.
1. As your advice, the abp file can be created, so if possible to change the skin of the solders? I mean the custom skin.
2. I like this mortar pit, but i can not find this model, can you tell me how to make it?
Best regard
Ben |
I edited the "art\armies\soviet\structures\mortar_emplacement\mortar_emplacement.abp" to this:
The model requires the original mortar_emplacement.mua for the positions of the soldiers inside the trench. The modding tools don't allow us to create/edit .mua files. That's why I re-use this one, but it replaces the net variant.
Dear SneackEye,
I just try, but still can not work, below is my set up, and I can not find the abp file of mortar_emplacement & mp_trench_02, pls advise.
Best regards.
Ben |
I edited the "art\armies\soviet\structures\mortar_emplacement\mortar_emplacement.abp" to this:
The model requires the original mortar_emplacement.mua for the positions of the soldiers inside the trench. The modding tools don't allow us to create/edit .mua files. That's why I re-use this one, but it replaces the net variant.
It is very kind of you, this is the 3rd times you give me such detail reply, I just notice you are the Creater of the <<All Units mod>>, I am indeed honored to have your reply!!!
About your advice, I need to try and reply the result, for I am just learn modding, I need to spend some time to get your idea. Thank you very much!! |
Try replacing this line:
with this line:
The US, OKW and British weapons mostly require the new motion tree. The older weapons also support it.
I just try, it is OK now, you make my day, thank you very much! |
The model requires this line in it's .abp file:
Thank you for the reply, I try it, it is work!!! thanks a lot! |
Dear modder,
I add the throw satchel charge ability to soviet engineer, but i found they have not animation in the throwing, and i don't know how to fix, pls advice.
Best regards
Ben |