It's pure cheese. I've tried a lot to stop ctp attempts. Even putting fighting positions on vulnerable points. Stuka + ctp, at least 1 teamate is going to bail, game thrown. CTP is trash, even if your are a well organized premade team, it is extremely difficult to prevent a ctp. The best I've been able to do is quickly recap the point so only a little arty drops. I don't know if it's even possible to balance. Get rid of it and throw in a tiger.
so its easier to pull off a "ctp" than to prevent one?
I agree with Vipper. Another rush and compress 'patch'. We have seen over the years, Coh2 TTK are getting smaller windows, RNG & status effects are being silently negated, factions are given similar symmetrical tools.
It seems the original intent of the game is taken over by a few top 1v1 players who are hell bent to make this game 'competitive', coh2 will never catch on as your typical 'esport' big viewerships, big hype, big prize $$$ lame-a-ton.
The further the push, i am happy to see coh2 fall over the cliff like dow3. If i cant have it, then let it die.
how can a game that is still played 7 years after its release "fall of the cliff like dow3". that game didnt last a week
Hey all, my first post here.
Anyway, given the upcoming patch, would it be too much to ask for a patch to soviet radio intercept vs OKW?
The issue is, when fighting OKW, some announcements won't be intercepted because it uses the OST announcer audio files, (eg you wont get an audible notification when they build a P2 ect and you have to monitor the left side of your screen).
What do you all think?
naaa, we dont do useful changes here, rather nerf conscripts n stuff
Hetzer? naaaah, still too "conservative". why not a double P4 call in so the Command Panther (which is in the same doctrine) has something worth buffing. It also fits the theme of "special operations" so well, doesnt it...
Honestly, that sounds underwhelmin, try to do something more impactful,
Like engies having chance to accidentaly blow themselves up with mines they plant, or Machineguns gettin jammed when under fire of a blob, retreating squad having 10% chance to lose navigation and head for enemy base instead, etc.