The strategic depth in Company of Heroes is already really simple. I see Company of Heroes as a tactical game, what really matters is your judgement and your micro. If you want to know why Company of Heroes 2 has a smaller skill gap between newcomers and excellent players, it's not because of the "strategic depth" it's because that squads die a lot slower to small arms, grenades are easier to dodge, and the impacts of RNG. It has nothing to do with strategic depth. ´
CoH was never a really micro-intensive game. The hardest thing to micro was the bike/jeep and maybe the sniper.
But that aside, I don't think RNG and nades being easier to dodge are real problems for the game. They are easy to fix if needed.
A bigger problem is the core design, the way a match plays out. From what I saw lately, you have a slow paced early game, a really really short mid game and then you hit the stage of the game where tanks slowly start taking over the field. This is hard to fix and this is why I personally don't like the game in its current state.
I loved CoH1 because it had a really interesting early game. You had a lot of different options, the early game was fast paced and with a good early game you were able to make a lot of different decisions for mid game, that had A LOT of impact on the game.
Late game units only hit the field if you gained an advantage in mid game or if both players played towards it. Otherwise it was a real gamble whether you survive the stage of the game where you were waiting for your late game unit or not. It was a mindgame through and through.
This "tactical mindgame" was at least as important and using your units well. If you understood how this part of the game worked out and you actually managed to apply this ingame, you were already better than the average player. There were players that reached high level with having very low apm numbers and that only mastered the basics of microing and macroing units. This does not mean the game had a low skill-ceiling, it meant that the strategical and tactical aspects of the game were ridiuclously hard to understand and even harder to master.
If I compare that to CoH2 I personally feel this "mindgame" has a lot less impact. There are a lot of reasons to it, most obviously the basically non-existend mid game, the whole ressource mechanics and to some extend the slow-paced early game which does not allow you to gain a big advantage or build up a favourable position for your game plan. There are more, and I am not nearly able to list them all.
However, I just have this feeling that everytime I play this game, I lack options and ways to outplay my opponent. I win most of my games just by having better unit preservation (using cover better, dodging nades better, etc.).
I would love to have a healthy and constructive discussion about the game, but after all it becomes quickly frustrating (for both sides) if players start arguing for the sake of arguing. On top of that it feels pointless if the Relic members responsible for this are not taking part in this discussion.