The units that the soviet's can build VERY early game:
Conscripts: (harassing light infantry and a way to reinforce heavier troops in the field, bad against other infantry, tanks, light vehicles
Combat Engineers: (4 man squad armed with rifles, can plant demos and place mines, lose against all German units bar pioneers at long range, same price as conscripts.)
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The units that the Germans can build VERY early game:
Grenadiers: (infantry deigned to counter other infantry, can be upgraded with MG42's to kill a conscript a second, same price as conscripts, and will win in 1v1 combat against them with moderate to no losses)
MG42: (instapins infantry out of cover, forcing them to retreat same price as grens and can only be tackled with flanks)
German Mortar: (fast firing, accurate, and kills 3-4 squad members on a successful hit, same price as grens)
German Sniper: (armor shrugs off all shots apart from really lucky hits, 1 hit kills all infantry)
Osttruppen: (weak infantry with the ability to kill scout cars with ease, loses against all other infantry bar engineer units
Assault Grens (fast firing, fast moving, shock troops designed to get early map control with ease, wins against all soviet units bar DP upgraded guards, and shock troops.)
Look me in the eyes and tell me the germans don't have a clear, undisputed advantage in 1v1.
http://www.coh2.org/ladders/playercard/steamid/76561198016893993
Proof i'm not a soviet fanboy.
i'm just a concerned player that has gone down almost 1000 ladder positions since these last few updates on the soviet side.
EDIT: i listed every unit in COH2, people thought that was too much, shorted it to early game units to make my point heard better