It's arguably even more work because you're not making something from scratch, you gotta go back into a built game, redo some work,
most changes are FAR less work than "redoing some work"
then make sure the changes actually do what they're supposed to do, and also make sure they don't cause further fuckups.
well, if they are doing that at all, they dont invest that much time
seriously, people like cruzz would need 1 hour to fix the shit, 1 hour to document it, then they could go wanking in the basement for the next 72 hours and they would still be faster than relic.
or to quote cruzz on the cavalry commander
Fixing the issue requires 4 lines of script.
cruzz is also able to find all mistakes and ninjachanges within very short time. why is that impossible for relic? probably because they dont know what they are doing and document changes properly.
hell, he could probably do the job of all guys at relic working on coh2 WHILE fapping in the basement