uhhh COH 1 sniper meta was pure cancer.... one could simply run a sniper blob and wipe entire armies out of existence....
Unless you use LV or mortar.
Posts: 378
Thread: Nerf snipers15 Dec 2018, 05:14 AM
Unless you use LV or mortar. In: COH2 Balance |
Thread: Dealing with blobs15 Dec 2018, 05:12 AM
Give infantry/mgs aoe dmg at range 0-5. Like 30% of the dmg splashes or infantry within 5 of each other get -25% received accuracy, that way all infantry that are within rage 5 of each other will take extra dmg, so blobbing is punished at the infantry level. Just like irl, means blobbing up makes you an easier target. Also, it doesn't affect build orders or play styles other than punishing units for standing on top of one another. If needed range could be increased/decreased. I dont like any of your solutions. In: COH2 Balance |
Thread: the problem with soviet lategame15 Dec 2018, 02:18 AM
How is an enemy getting cloaked RAKS past your lines? You dont screen with inf before you fire a barrage? RAK is detected at 20 which means all you need is a squad of engies in front of the katy to detect for it. you don't queue a reverse to base order after it fires? Because then it cant get hit by anything whilst it recharges in base. In: COH2 Balance |
Thread: Nerf snipers15 Dec 2018, 02:15 AM
Snipers have been a part of this series since CoH1 and are in no way game breaking. Just learn better strategies to deal with them. Make artillery do bonus damage to snipers, as this was the traditional way of dealing with them. In: COH2 Balance |
Thread: [DBP] Recon Doctrine feedback thread15 Dec 2018, 02:05 AM
In: COH2 Balance |
Thread: the problem with soviet lategame14 Dec 2018, 08:49 AM
You'd know if you'd every played OKW, wouldn't you? So stop lying and go play them to learn how soviet players beat you, if you think a strat is OP, use it and see how you get countered. In: COH2 Balance |
Thread: the problem with soviet lategame14 Dec 2018, 08:46 AM
Talks cloak whenever they please as long as they are not engaged in combat. They do not require cover and can creep as they see fit you ABSOLUTELY can hunt enemy squishy targets with cloaked rakks. If you're losing Katys to raks, you suck. Raks have 50 range, what do katys have? In: COH2 Balance |
Thread: Anti Tank Overwatch feedback14 Dec 2018, 06:44 AM
Although, it requires sight. Its not too strong if you stop the enemy getting sight on you. Probably will get nerfed, so I'm spamming NKVD whilst its good, Commissar is the coolest inf unit in the game. In: COH2 Balance |
Thread: 5 man gren g43 blobs14 Dec 2018, 06:41 AM
You realize that four-man squads are 100% unviable and can accomplish absolutely nothing, right? Ost is the faction of COMBINED ARMS. Although with new doc, you can just spam 5 man grens until your opponent gets their weapon unlocks/doctrinal inf. In: COH2 Balance |
Thread: 2v2 vs Advanced emplacements as wehr.14 Dec 2018, 06:36 AM
I'm not super high level at Wehr (though I also dropped 150 ranks yesterday due to messing around after the patch, and my awful internet causing a few drops) but I do have a couple tips. Thank you for such a thoughtful response. I did actually make two mortars, but they kept getting wiped faster than I could chew through the emplacements. My team-mate was also a random, who was not big on communication. Also, I only lost the brummbar after firing one shot, as I didn't know he had the AT emplacement up Again, thanks for your input, really helpful! In: Replay Reviews |
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