It wasn't even the first pass, you don't move, you deserve to get killed by it.You had to not move for at least 20 seconds for that to happen.
I watched and counted, you sat in the sector for 30 seconds, without stunned vehicles. You 100% deserved those losses. |
Thread: OKW 22115 Dec 2018, 23:55 PM
T0 0CP vehicles need to be in check somehow as due to lack of any AT/AT nade options on allied side within first minutes would lead to potent vehicle roflstomping them.
Its not bad, but its not going to be much more useful(well, durable, useful it is) then Kubel.
If it was stronger(aka more durable) out of the gate, there simply wouldn't be a counter to it at that time as USF is vet locked from AT nades, UKF is tech locked and soviets would have to commit to upgrade that shouldn't be needed at that time, weakening their already poor vs OKW early game.
OKW also has this problem, bren carrier can be problematic.
I think your allied bias is showing. |
The KT is good. It could maybe use a slight buff to justify its price, but I feel it's far from useless. A lot of people feel the KT is useless and dies to easily, but imo these people are probably mis-using their KT. It's slow and vulnerable, use it to support your Panthers and P4s. It's not a main-line tank, if you charge it forth you will not be able to retreat it when USF Riflemen or SOV Conscripts kill its engine, and start hitting it with AT guns and TDs.
It doesn't have the range or power to justify its cost, if you lose your supporting tank, it becomes 280FU of dead weight. Its literally worthless as a tank. There is no situation where 2 PZIV or a PZV and Jagdpanzer IV isn't the better choice. Building it is a deathtrap. The only time it should be built is if you're at popcap, lose a tank and then lose your Flak-HT, but its never going to help you come back from that anyway. |
Not everything has to be reactionary. If you know the enemy has a Katy you can hunt it. They usually fire from roughly the same place every time in my experience
Then its even easier to scout for raketens, they're detected at range 20, that's not an excuse for bitching about them. They're the worst AT gun in the game and people want them nerfed.
If you don't scout for your KATY, you deserve to lose it, because its only exposes its self for 15 seconds during a barrage, then it is reversed safely into base, where off maps cant hit it. |
"not being able to tell map and unit awareness from scouting is a legit thing, sending units to owned territories when there is no threat to them at all is smart idea"
-NaOCl 2018
"there is no threat" If you're against okw, there is a threat.
Try poppin' on the ol' thinkin' cap.
Scouting an area with engis = alive katushya
Also, don't copy my format, nerd.
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Not all frintline is contested at all times and there is zero reason to send your troops to secured sector with no visible opponent in it.
That's kind of RTS basics 101.
"Scouting is useless"
-Katitof 2018 |
M4C outclasses Easy Eight, I think Forward Observers from the old Recon Co. should be bundled with the riflemen flares, and most importantly Fire Up! NEEDS its downside removed.
Easy 8 needs to be better too. |
it would make sense. I mean larger radius made sense when there were multiple bombers, but with only 2 it could be more practical to concentrate bombs to make it more effective.
Definitely needs a smaller zone, right now it is pretty lackluster unless the RNG gods favour you. |
well since you think im lying then whatever believe what you want to believe... i just assumed that it would function like snipers or stormtroopers or jager light infantry
You are lying, you said you play OKW, but you don't know how raketens work, which you would if you'd ever played them.
So, my point stands, play OKW and see how you get countered when you spam raketens and try to "cheese" them. |
Well you see, camo allows units to remain unseen. Follow me so far? OK. So these unseen units that can move without cover and remain unseen can move around unseen. There is literally no way to ensure you have a squad every 20 range across the entire front.
You're telling me, that someone manages to raketen your katy in the 15 seconds it has to leave base to fire?
You dont need infantry across the hold front, just one squad 50 in front of your katy for the 30 seconds it takes to fire its payload and reverse to the rear, your base sector, where raketens cant be cloaked. |