0.8 seconds of micro can easily neutralize it
or, you know, one MG in the front, another one covering in the back. that'd require excatly 0 micro.
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Elite Armored Doctrine has best Synchronization with KT. But the tricky part is Sturmtiger is disabled if you field a KT.
Thats fine, sturmtiger sucks. |
Also, you're greatly over exaggerating the effectiveness of cav rifles, they are pretty much USF assault grenadiers
Get a grip pal. That's so wrong its unfunny. Cav rifles are amazing CQB units. They shit all over every single unit that OKW has. Including 5 man MP40 volks squads. You might be getting them confused with the 0 CP assault engineers who are slightly better assault grenadiers with a flamer and no grenades. OKW struggles with early game CQB units as they have no suppression before 1st truck. Although from your post history, I'm not surprised that you don't know how any of the units in this game work. |
you do know 2MGs can simply counter every blobs, do you?
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There should simply be a penalty that squads in close proximity to each other (range 0-10 or w/e) receive more RA. Like +3% RA for every model within said distance. Want to run around with 4 Volks or 4 Penals? Fine, enjoy +45% RA or +54% RA per squad and see how long this blob lasts.
There was a similar system for Panzer Elite in CoH1 where squads would buff each other like this (it was a tech upgrade). It was called Group Zeal. It should work like that, but the other way around.
This would simulate bullets being fired at one squad hitting the other (realistic) and it should be more punishing the larger the blob is (gameplay). It has the advantage that it directly buffs all available counters at once (small arms fire, indirect and tanks alike) while not making any of them more powerful against single squads than they currently are.
Literally what i said in the post above. |
after watching this how can you say KT needs buff?
https://www.youtube.com/watch?v=iet6Nk_ZFkk
Oh yeah, one player got it to vet 4 using doctrinal buffs! Its fine now kappa. |
I think it needs to be toned down a little, maybe in the size of the targeting area. As others mentioned in team games you should definitely get AA for this just like stuka CAS.
Its more miss than it is hit, most games I have seen it used in, it serves as a glorified aerial denial, as it take around 25-30 seconds for bombs to drop in first pass, and another 20 seconds for the second bombing pass and you will kill your own units if you stay around in it. If it is toned down, it will become worthless. Already its a punishment for hanging around for a full 60 seconds in the circle. It has a warning plane that come first and lasts 10-15 seconds, which only suppresses inf. |
Meh, normally it should be easy to GTFO. In the video the combo with the cluster bombs to stun is pretty much identical to T34 ramming a superheavy and finishing it off with IL-2 bombing run. It sucks to be on the receiving end but it's a well coordinated effort with a lot of resources put into it.
Not with a KT, also, its really an easy combo to pull off. Like, really easy. |
Thread: OKW 22116 Dec 2018, 04:05 AM
OKW has invisible AT GUN at T0.
If you have this problem as OKW, its specifically because you have chosen to have it by not building rak.
That's how you counter this thing.
Its not my bias that is showing, its your denial and refusal to use existing hardcounters for specific units that's showing here, nothing else.
I am very sorry to disappoint you here, but relic can't patch a noob out of anyone, you need to do it yourself.
At least you didn't deny your blatant bias |
I'm a bit late here, but the Feursturm doctrine after being reworked is pretty viable against British emplacements. The LeIG with incendiary rounds is in particular rather effective. You can fire and reposition before British mortar pits can return fire, with good micro.
Not for advanced emplacements unfortunately |