4 Man Dies easily its range allows enemies to easily return fire then wiping it. When allies steal the raketen it is very durable and 6 man raketen is terrifying and there is no hope in wiping it. Raketen dies to everything easily. 1 grenade, 1 mortar shot, 1 tank shot, poof goodbye raketen. Very clunky unit it would hesitate firing sometimes after losing camo so u always have to target for it. Terrible range but has camo so it can go sneaky sneaky? But when gets detected it has to gtfo and run for its life since its crew is so exposed. It has good veterancy bonuses though but for such a flimsy unit how are you supposed to vet it up when its survivability is down in the shitter. In the late game you would just laugh as allies as how helpless raketens are when you can just drive up to it then the raketen does a 180 turn exposing its crew and you know its dead when the death loop comes in.
Please give OKW a pak maybe after teching? |
Thread: Ostwin23 Jun 2019, 09:07 AM
ostwin |
I'm playing from south east asia and i got pretty much used to it |
When ostruppen get 7-man squad upgrades because ostruppen should always be better than cons. |
2v2 |
LMG Grens always have a hard time killing retreating or flanking units. The LMG always have to stay still/laydown whenever they are going to fire and have to rotate in order to fire at their target and the LMG gunner has the rotate speed of a tank. Maybe give it as a bonus to veteran LMG grens to fire on the move? LMG42 is best used defensively yes, but VSL upgrade on Germany infantry commander is much better compared to the Bolster squads from tommies. If VSL was nondoc LMG would be rarely used since VSL gives much more survivability and some dps making them able to punish retreating squads.
I suggest to make LMG upgrade cost higher so that they can fire on the move or give it as a veterancy bonus. |
I want to try the ostheer rework maybe they will no longer have horrible infantry. Mabe ostheer will see the light of day again. |
It costs the same fuel as a heavy tank and a vet ability to passively throw grenades. I rarely get the pershing to throw grenades since getting that close is very risky and a few fausts can trigger a damage engine on it even from full health. Does its MP and Fuel cost match its performance? |
The Pershing feels like a Medium+ tank that it can get beaten by a panther and the crew cannot repair the tank itself so you have to use echelon. It should be much more mobility than a panther since the pershing has low health and line of sight. The commander is good and all with the smoke arty and combined arms ability but how is the pershing going to lead an assault when it takes two shots and has to retreat for repairs. Is the commander just crap? |
When a fresh t70 hits a teller mine you've basically won the game |