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Register Time: 20 Nov 2012, 02:18 AM
Last Visit Time: 3 Jul 2024, 00:33 AM
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So what you're saying is that the best CoH2 player in the world is... RNG!!!
What I, and many others have learned is that you can beat all the players in the world, but until you win in tournaments it doesn't really matter. Tournaments earn you the right to be in the discussion.
Coming from CoH1 I understand your sentiment, OP. If you made swift and good decisions in CoH1 you could avoid a lot of damage from infantry.
For the people saying that it's a learn to play issue, I'd say that's kind of true. I think it's a learn to play CoH2 issue. The exact same good tactical decisions in CoH1 will have a different result in CoH2. In the case of weapon lethality, infantry will take more damage than someone like me is used to.
It can make a major difference too. For example, 4 rifle squads in CoH1 making sound tactical decisions and avoiding taking damage may be critical in arriving at a surround / flank of the enemy wehrmacht position. While in CoH2, I don't think I can expect my squads to skirt around the battlefield, manipulating the enemy position while searching for the opening.
Sooo, while I would agree that higher weapons lethality may punish bad tactical movement, I would also conclude that it rewards lackluster tactical movement.
this thread isnt about those units. this unit is about indirect fire units instagibbing squads cause of rng. tell me, what are you supposed to do from prevent a mortar shell landing ontop of a squad thats clumped in one of the numerous little yellow cover craters that litter the ground at the end of the game?
I appreciate what you're saying. But as I said, and others have said, it is in fact about more than just indirect fire. The issue is bigger than indirect fire. Although I think we're otherwise in agreement.
My opinion is that squad wipes occur too frequently. I consider a squad wipe to be a single squad of 4+ people, possibly at full health, being killed by one hit from a tank, artillery, mortar, grenade, etc.
I am coming to terms with the reality that a squad could die in an instant from one of the mentioned units. Still, I don't like how it exists in the game. It's not a matter of learning to play, or blobbing. I'm talking about a single squad that can die without a chance respond.
An absurd example is when one of those little OKW AT guns wiped my squad on the retreat. I had retreated even before the shot was fired and was well out of range when the shot actually hit. It's crazy sometimes.
I think the discussion here is more focused on blobs getting killed by artillery, but it's much more than that. If it were up to me, CoH would always reward good plays, and punish bad plays. Squad wiping has become something that exists and punishes whoever it pleases at any given time. It's weird.
Why can't they just make the "super tanks" weaker? It seems weird to me that there are a few units that are so much stronger than the other units in the game.