Radio Silence: "with the ability now giving a warning to all players when the ability activates."
Reading that I just kinda of laughed at the antinomy. Like really? I preferred it when the ability was sort of forgotten about but did what it was supposed to do and caught players off guard. Do not give it a tell please, for uniqueness’ sake. Remove all the unnecessary changes since it became an ability for sprint rather than stealth, if need be. |
When you reinforce fallschirmjagers during airborne assault the parachuted-in models do not automatically fire upon enemy units, even when actively getting shot at (original models continue to fire). You have to attack move to get them to not idle.
Wouldn't know if this has been the case for a while or Winter Patch specific. |
Ironically, bulletins were one thing Relic did good in DoW3(except for stacking multiple ones improving same unit), where they did provide minor extra stat or ability to the unit.
So it's like coh2 but done ..better? lol What's different in dow3? Is it that you only choose one, but the effects are noticeable?
I like what folks have said in "giving units different flavours in terms of abilities/weapons etc" as a bulletin-esque replacement. But technically isn't that what commanders already do to some units? And I do like the variety of flavours that the coh2 commanders give over coh1 - I guess a middle ground is needed.
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I mean, I guess I concur with what you've both said. It makes more sense to just remove them (but I'm sure there are arguments for keeping them such gameplay loop incentives).
But regarding the status quo..lol what do think of the OP? |
As I assume it's too late for COH2. Is there any reason why we cannot or shouldn't be able to assign individual groups of three intel bulletins and 'attach' them to one each of the three commanders in one's current loadout? This can help make the most of the units or strategy of any given commander's theme. It also means you'd see more use of niche bulletins. As currently, well at least for me, I choose safe bulletins that would see use regardless of the strategy or tactics used with a commander I happen to pick on the field.
If I choose Commander 1 - AT gun, grenade and specific vehicle bulletins are attached.
Commander 2 - Is all infantry bulletins.
Commander 3 - build time bulletins
etc etc
Or would such flexibility throw some behind the scenes balance off somehow? |
For anyone's interest in supposed performance gains;
I just ran the in-game benchmark twice in each 32bit and 64bit beta (so not going to really be representative of an actual match but was really curious).
I didn't see any massive gains in avg fps number at the end (definitely a couple frames or so), but did notice a gain in stability. That benchmark would always hitch at a couple points in 32bit for me. In 64bit beta it didn't happen. So the minimum frame rate number increased by a decent 17%, and so the maximum benefited with a modest 4% bump. |
It should. Modern processors/Win10 x64 handles 64bit executions much better than 32bit ones. Along with the higher memory availability to the game, it should definitely lead to more stable FPS, less crashes and better memory management. In theory, it should help greatly, but we will have to see the final result. Hence the BETA, to check how most systems handle the game, and how the 64bit client handles most systems. I remember back when first x64 Windows started rolling out that there were improvements in FPS/memory latency, etc. in 64 bit applications (compared to identical 32bit) only due to the fact that the 64bit OS + 64bit Program had much better registry optimization. I remember reading an article about it. How windows registry in 64 bit is vastly superior to 32 bit.
One thing people tend to forget is that even low range CPUs and GPUs are enough to play today's AAA games in fluid 60 FPS. In theory, a 1GHz core/memory clock in GPU and i5/Ryzen 5 level CPU has enough raw power to compute everything. The reason why people get bad performance comes from the communication between the hardware and software which is mediated by the API. Vulkan or DirectX. (efficiency of DX and Vulkan is still low, will need to wait for prodigy kids to optimize it)
With all that in mind, optimizations to the code by updating it to 64bit should lead to improved performance.
That's a great explanation, thanks. Look forward to the hopeful increased performance! Be good if more people can post their before and after fps. |
I hope this kind of continued news (including the 64 bit upgrade, ios/android release) are signs of SEGA/MS support for the franchise...ala COH3 |
I played some Brits recently and was perplexed as to why the commander upgrade on their tanks, including the Comet, is still only a laughable "no-brainer" 25 munitions. Like come on - for better vision, on the move accuracy and extra vet xp..
I'd start there honestly. Then look at a minor relative armour nerf. |
Random in midst of other inter-thread discussion but just wanted to point out that I'd prefer Relief Infantry to stay as a 'tactile' ability. In other words, not just a boring manpower number increase.
So Osttruppen but somehow make it more efficient than it currently is. |