Hey guys,
I have watched the games from UTT and noticed, no Wehrmacht player uses Panzergrenadiers. And me, as a 90% Wehrmacht player, must say they are totally useless respectively they are overpriced for what they do.
I really like them to play: Good RA, good DPS and with Vet 1 they synergize pretty well with tanks.
Problem: You cannot skip Grenadiers in order to build PGs. But if you got 3 Grens in early, there is no MP left for PGs + AC or AT Gun. You will get overrun.
And on top of that, they don't get price reduction with T4.
What is your opinion? Maybe some tips from pro gamers? |
Hey guys,
don't know if already postet but I found out, the OST Artillery Officer is not profitting from T4 cost reduction although his 4 bodyguards are Grenadiers. |
Has anyone noticed, that Falls were high vetted?! I think Falls with 4 FG42 and Vet 5(!) should win exactly this way! If the Sherman had survived it would have made a huge difference.
And by the way: Doesn't USF have MGs? I couldn' see any... |
Yes, we won. It was a rough match but at the time the game crashed, it was 150 vs 25 VPs for us and we had all 3 Victory Points. They had no infantry left and not time, to cap in time.
But why was the game calculated as a loss for us? This is absolutely depressing.
And we do not like to acuse Crossfire or Zodiak for beeing drophackers, but the timing and the oncomming end was more than odd.... |
Hey guys,
a few hours ago me and my mate ElZocko had a great game vs. ZodiAK and CrossFire. It took about 1 hour and we almost finished them. They had around 25 VPs left but then the game stuck, me and my mate got the message "Defeat" and the game was counted as a loss.
We absolutely do not know, what happened, but it absolutely seemed to be a drophack.
I do not know if it is possible to check this afterwards via replay, but we want to clarify if cheating or bug abusing was the reason.
Thanks in advance! |
Thank you for the great work!
Map winrates seem pretty interesting. I didn't thought Vaux Farmlands beeing an axis fav map
But my question is, can you tell us how the low SOV winrates come about? Is this because high rates of double OKW? Or are SOV also worse vs double OST and OST/OKW? That would be interesting. |
Retreat point feels fine and is not unbalanced cause the lack of heal. Yes, you can reinforce your Grens and PGrens at the front, but e.g. new PGrens without medkit struggle without heal. So it feels fine right now.
Maybe its possible to make the camouflage auto disbale when squads are reinforcing?!
Despite of that, main problem of the "Observation Post" is the pretty damn short range of flares. The idea of setting up the 251, camo it and use flares to recon doesnt work right now. You really have to set it up directly at the front to use the flares properly. But thats on high risk...
So please increase flare range and make the retreat point a real thing! |
Guys, a question:
I want "Radio" to stay in the doctrine but lets say the mod team had to replace it because of technical reasons:
What do you think about giving Wehrmacht the I.R. Halftrack as a replacement?
This doctrine has no offmap ability. I kinda like the idea of Radio, but what about something to call in? Maybe the ability which gives PGs satchels and Pios better repair can be added with vehicle detection for PGs or Grens? The same ability Storm Troopers with Shreck get ;-)
So you get some kind of recon but you still have 1 slot free for some arty or support ability. |
Sorry, I miscalculated. It's 175 fuel of course.
@Sander93 that's not true. Almsot 80% of OKW players go Med truck in order to get Mechanized asap.
And even if, almost every Wehr player gets 1 Armored Car out for 30 fuel. So we have to add 30 + 175 = 205 fuel.
If OKW decides to got T2, then we have 20 fuel more for building and then maybe a Luchs for 60 (which by the way is much more durable and better than AC). Thats 80 + 175 = 255 fuel. Thats 50 fuel more, which means around 2 mins later. Again, salvaging not calculated.
I wouldn't call this an advantage of Ostheer. |
I don't think, that OST P4J gets the same Vet boni as OKW one.
And your argment with long range values doesn't matter, cause long range only affects max range. No allied player engages your P4 at long range... If anything, short range values should be looked at.
And timing isn't a real issue. Just compare costs:
Wehrmacht:
T1: 10 fuel
Battlephase 1: 40 fuel
T2: 20 fuel
Battlephase 2: 90 fuel
T3: 15 fuel
=> 175 fuel.
OKW:
1st truck: 15 fuel
Battlegroup HQ: 25 fuel
2nd truck: 15 fuel
Schwere HQ: 120 fuel
=> 175 fuel
Ostheer starts with 15 fuel more, but thats not much in my eyes, especially if you get to salvage some wrecks or weapons as OKW. |