For this reason USF has a mortar at T0.
OKW gets free flame nade because they literally have NOTHING to fight garissonned otherwise. LeIG is locked behind a teching choice that costs 40 Fuel.
I heard it thousands of times, yes t0 mortar with buffed dmg for garrisoned units i agree, but it leaves you with less rifleman, so holding off enemy charge at your mortar is harder. Another thing OST does against me is they simply build their own mortar, since they can at about the same time in their t1. What do you do then, huh? Remember that all the time fighting they have the fuel and are snowballing. You can get you point back after Stuart or Howitzer, but thats in 6/7 min mark :/ |
Anyone who says USF has no weaknesses hasn't spent any time playing USF. They were the worst faction in the game for a long time until the winter 2017 patch with the Jackson buff and then this last spring with the "screw Brits 2018 balance patch". Early game is a nightmare for USF between Volks blobs + Strumpioneer rushes and then God help you if your OST opponent rushes an MG42 into a building early because you aren't getting it out anytime soon.
Sorry, but i started playing after "Make Jackson great again" patch. It is hard early game vs OKW, but if you play correctly (utilise cover) and focus on pios you can go even, just to survive until captain or lieutenant. But you are right, why the hell you have to play suprimely good when your opponent just blobs everything and goes on your face then wins...
I hate to say that, but mg42 in buildings are pain in the ass for USF, you are simply forced to go somewhere else, cause getting grenades upgrade is too costly (why volks have a free flamenade?!). Im not even saying that you can't kill a sniper until 6/7 minute mark, because why would USF need any counter for that. |
Unfortunately, we live in a world where reasoning is used to persuade people.
I've already mentioned in my previous post that the M2HB has way more suppression (0.0006 vs 0.00012) than the MG42. It also has better mid and far accuracy (0.55/0.4 vs 0.45/0.35), way better penetration (7/6/5 vs 2.2/1.8/1.4), and way more damage (16 vs 4).
The only things and MG42 has on it is close accuracy (0.7 vs 0.6), burst duration (1.625 vs 1), popcap (6 vs 7), wider arc (unsure, IIRC 120 deg vs 90 deg) and way higher rate of fire (16 v 6).
The Browning M2 is the better HMG. On paper and in-game. However, they are different machine guns, thus they must be used in slightly different ways.
Stats are stats and reality is reality, and in reality mg42 suppresses a squad in one burst, and so does the .50 cal. That would mean they are equal, but then the arc, popcap, price are in favor of mg42.
And about the "dmg statistics" you bring out of context (seriously penetration? like who gives a damn about that), the thing that matters is dps, so:
As you can see .50cal is equal or even slightly worse in dps. don't say its better than mg42 ...
Although i really like the .50cal and wouldn't change a thing about it is, just wanted to say it is worse than mg42 |
Definitely for more T-34/85s since the game is set in 1944/45 where those things were more and more common.
Not sure if serious or sarcasm, so I am gonna say that they started to replace old version of t34 by mid 1944, so technically it fits into the timespan as a doctrine tank. I don't see the problem since if we start talking about relevance with history it will lead us nowhere :/ |
0 T-34-85
2 Shock Troops
4 Recon Overflight
12 IL-2 Precision Bombing Strike
+ any ability
Cool idea to combine t-34/85 with shocks!
Give KV-2 here, so maybe it will be played  |
A good new Commander for USF would be one specializing in Special Forces, like Rangers and Paratroopers together. Along with fuel/munition airdrops that leave support weapons behind, like in CoH1.
Well it is an idea, but why would you need both rangers and paras? I would always go for paras, since they are better. Fuel/muniton airdrops with support weapons seems nice.
I would love to see cavalry rifleman inside half track at like 3 CP, just as panzergrens insid 250 HA  |
You should battle more ingame and less on the forum.
USF is the only faction you need to decide if you prefer being raped by infantry blob or by light vehicle when you're teching. Outdated design on a faction that need a serious overhaul.
This +1
I find Airborne commander very helpful here cause you can drop AT or .50 cal, but there is no non-doc way to finagle the problem |
Can't we limit machine guns/mortar/paks to two pieces at a time per player? Only if you lose one will a new slot become free, except for captured support weapons. Would it destroy the game that much? If it were designed like this from the beginning, nobody would complain afterwards, it is quite realistic that an army does not consist only of MGs. Of course, the possibilities would be slightly limited, but balancing would be much easier. I just had an idea.
We move the light vehicles a bit backwards and the UKF get snares.
Firstly, I doubt there is no game mechanic that will allow you to do that. Apart from that i don't see mg spam very often, but when i do i just smoke them with mortar => win. Only UKF can't do that, but with sniper or artillery they can do fine i guess. As for OKW they have strong early game, but the mg spam does really hurt them and i can't imagine them winning without LV (unless you manage to pull off perfect flanks/wipes) |
it would op if it wouldne cost anything...this isnt an arguement.
why it should possible to dmg engine with stuart? it is really fast...and can flank easily..it is really usefull in midgame.
USF dont really have problem with LV....because of the cheapest AT unit in game: double zook pios.
puma is a victime for well handeled stuart...because stuart win with the stun abilty.
I mentioned muni cost, because puma doesn't have to spend muni and has bigger range. If you don't use the skill you have no chance to win ( I don't think you ever have unless your oponnent is a potato and goes point blank range). And stuart isn't super fast, it has an okey speed. It can't really flank or dive in to kill LV, because of pfausts.
Those double zook costs 100 muni and requires 150 mp 15 fuel upgrade in base and it is easy to escape them. They do fine at scaring off enemy LV, so im not complaining. |
Updated, now includes all games from Barbarossa, Citadel and Overlord.
SiphonX might be my favorite person on COH2.org because these statistics he keeps pumping out are magnificent. |