OKW Consolidated Forces Doctrine
(Strategic Asset Command Doctrine)
Pushes both the stealth and aggressiveness aspects of the OKW further while also trying to improve on some the shortcomings the faction has.
Unit and Ability Roster
1. (PASSIVE) Ambush Camouflage - Sturmpioneers, Volksgrenadiers, HMGs and Obersoldaten can be upgraded with better camouflage, concealing them in cover and deep snow.
- Unlocks at 1CP
2. (PASSIVE) Command HQ Support Crews - Command HQ can be upgraded with Medic or Repair Pioneer crews.
- Unlocks at 2CP
- Can't have both upgrades
- Doesn't lock out other HQ's from their Pioneer/Medic upgrades
3. (PASSIVE) Heavy AT Munitions - Sturmpioneers can place Teller Mines and Volksgrenadier squads can be upgraded with better Panzerfausts.
- Unlocks at 3CP
- Panzerfaust upgrade takes up 1 Weapon Slot (Can't have StG-s)
- Replaces the Panzerfaust ability with a more potent but expensive version
4. Strategic Surplus Dispatch - An Opel Blitz carrying fuel, munitions, a Pak 40 AT Gun, and a GrW 42 Heavy Mortar is dispatched to the target area.
- Unlocks at 3CP
- Costs Manpower
- GrW 42 is just a nameswapped Soviet HM-38 120mm
- The Truck retreats off the battlefield after unloading its cargo
5. Valiant Assault - Inspire mobile infantry troops to move quickly and attack more effectively.
- Unlocks at 6CP
Strategies and Rationale
Gives the OKW infantry game more options for tactical gameplay and might open up room for OKW builds with more than 1 Sturmpioneer because of the camo, Tellers, and because the Volks Panzerfaust upgrade doesn't allow you to get StG-s.
Heavy AT Munitions coupled with camouflage allows the setting of devastating vehicle ambushes.
Strategic Surplus Dispatch creatively (imo
) improves on some of the weaknesses the faction has (can't build caches; often floating manpower; raketens lack staying power in a straight up slug match; leIG can't retreat and doesn't have a flare ability) and offers very strong teamplay synergy.
Additional Context
The GrW42 was basically a straight up copy of the Soviet 120mm mortar, but can be replaced with the Soviet heavy mortar because the Germans had supposedly captured a large quantity of them anyway.
Panzerfausts had different variants manufactured throughout the war(although mostly for different ranges). For gameplay reasons it should have the same range but have some added effects like an additional crit or more damage/pen etc. (temp immobilizes and deals slightly more damage in the playable mod)
------------------
Playable -
https://steamcommunity.com/sharedfiles/filedetails/?id=1560122420