Profile of WhiteFlash
General Information
Broadcast: https://www.twitch.tv/WhiteFlashReborn
Website: https://www.patreon.com/user?u=14312841&fan_landing=true
Xfire: whiteflash444
Steam: 76561198005549659
Nationality: United States
Game Name: WhiteFlashReborn
Broadcast: https://www.twitch.tv/WhiteFlashReborn
Website: https://www.patreon.com/user?u=14312841&fan_landing=true
Xfire: whiteflash444
Steam: 76561198005549659
Nationality: United States
Game Name: WhiteFlashReborn
Post History of WhiteFlash
Thread: GRUDGE MATCH4 Aug 2018, 19:54 PM
3 HOURS TO GO TIME In: Events Central |
Thread: 1vs1 Removing map from automatch3 Aug 2018, 16:44 PM
edited the previous post significantly for clarity |
Thread: 1vs1 Removing map from automatch3 Aug 2018, 13:10 PM
Whiteflash, I agree that the process as laid out in your post would be great to have implemented. Thanks for writing this SiphonX this is a well reasoned case. There are basically three things here to respond to. 1. A "competitive" map clearly has to be defined. This article does that, except we now know that snow/ice has its problems and my writing and map understanding has gotten better as that article was written 5 years ago. If you haven't read that article please do to define the term "competitive" (apologies the pictures are gone i need to update that). I would be curious what you think of that article SiphonX as your analytical and reasonable approach to this topic would be useful. 2. The majority of players do want competitive maps. By a competitive map I mean...let me quote the article I cited in secion 1. "Everything I've talked about is a means...to what end? Fun!!! For competitive maps, fun comes in the form of consistently epic games, as much faction balance as possible, and people enjoy the map!" That line summarizes the end product anyone should aim for in any map in any mode (1v1-4v4), and tournament organizers pick the maps that most closely follow that ethos. Maps that are vetoed more, the community as a whole enjoy less, maps that are imbalanced are by definition less fun. If a trend shows imbalance and high vetoes that is a strong indicator of subpar quality and grounds for removal, and is likely not worth the time to try to improve (improvement attempts are case by case and can be subjective) this opinion on improvement is largely based on my 11 years of experience fixing my own and Relic maps that arent very good and the time to benefit ratio generally being low on improving broken maps because the fundamental design of the map must be strong in order to make improving the map to an acceptable level possible. I've literally never seen a subpar fundamental design flesh into a great map through incremental improvements. It is pretty clear, a good map is enjoyed by the majority of people for getting right all the elements laid out in that article. And removing subpar maps to replace them with new vetted maps that also get all those elements right is the clear solution. And remember, the maps arent being removed from COH, they are just removed from the ladder where it should, by definition, have the most competitive maps possible (as defined in the article in section 1). Improving the map pool is, as shown in other games, a clear way to yield the highest player retention, leaving it half broken, as it has been across all game modes, does the opposite. Never settle for subpar maps when its not necessary, which brings me to the third thing. It sounds like we don't have a choice... 3. At the end of the day it sounds like from Spanther and SiphonX that Relic just cant support the better initiative that was laid out earlier because they are busy on other projects and its possible we only have a few patchs left to do anything. If that is the case then that is totally fair and I know the COH community and Relic will do its best. I would only plead with Relic to remember my first and second point in this post for their future games. Cheers EDIT: edited this post for clarity EDIT: edited again for clarity EDIT: edited section 2 again for clarity |
Thread: (2) Nexus3 Aug 2018, 04:38 AM
V0.1.7 is up Will be updating this version repeatedly until the day of the grudge match tournament to tighten up the map In: Map Sharing |
Thread: GRUDGE MATCH3 Aug 2018, 01:07 AM
Shit talkin already! OH! In: Events Central |
Thread: GRUDGE MATCH3 Aug 2018, 01:00 AM
IT BEGINS. Trux and I will be hosting a 1v1 match best of 7 winner take all 30$ prize on the new 1v1 map Nexus . The competitors will be Jae for Jett VS Tobis We will start the stream on 7pm eastern time Saturday. LETS GO In: Events Central |
Thread: The best of WhiteFlash & Trux GCS2 Casting2 Aug 2018, 22:03 PM
J for Jett goes too far w Trux https://clips.twitch.tv/RamshackleGrotesqueAsparagusUncleNox edit: fixed link In: GCS Discussion |
Thread: 1vs1 Removing map from automatch2 Aug 2018, 18:16 PM
Im with Mono on this one, Rolling Thunder was my very first attempt (an unfinished and subpar one) at winter maps. Wintertide was a more agressive but still unfinished and subpar attempt at 1v1. This map might actually be able to flesh into a competitive map but i give it a 40% chance at best. Winter theme is tricky indeed, i dont think impossible, but its more challenging than normal for reasons I havent pinned down yet. Ive avoided the winter them since Wintertide, but a special 4v4 map is being developed in winter theme which should be interesting, the 4v4/3v3 pool desperately needs help. |
Thread: The best of WhiteFlash & Trux GCS2 Casting2 Aug 2018, 03:35 AM
bahahaha motivational music is a must have In: GCS Discussion |
Thread: 1vs1 Removing map from automatch1 Aug 2018, 17:27 PM
Thanks for clearing that up Andy |
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Latest replays uploaded by WhiteFlash
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VSVENI,VIDI, VICI Peppered Angus Ekaj corrosionBlitzington Dude, Wehr's my car? WhiteFlashReborn TruXTo. The. Wire. Repeatedly.by: WhiteFlash map: Unknown1-1,042
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