IS-2 should have lease rear armor it is almost invincible for Ost tier 3, and have a more accurate gun. FailFish |
I would prefer a jumbo, and more air-support abilities. Merika basically had the best artillery and by-far the best airforce.
honestly that's what i was expecting before WFA release a badass "air power commander" with strafes bombings etc something like OST close air support |
I think Grens should be able to beat Riflemen at long Range, or at least make it an equal fight.
they do very good against rifleman at long range ... and consider the fact that you can ONLY use rifleman as the US in early game while as OST you have mg's snipers mortars everything in the first tier .. and not to mention the cost difference .. + with 60 muni lmg you turn grens into terminators |
Anohter probelm is when USF gets supressed by this shit or a hmg, after you use smoke grenade block their sight, your RM can't get unsuppressed even a pioneer shoot at u. so the only thing you can do it retreat. so wot's the f**king point of using this smoke grenade, this is really annoying.
exactly ... even if you get a AT nade into the kubel it retreats and gets repaired in 2 second by sturmpios + gets vet and with that vet goes the chance to ever scratch it again .. by the time i recive a sturat or something i get a volks blob + shreks in my face ... |
These two maps need to be removed/reworked because of the strong faction bias.
Stalingrad...worst map for the germans.
Semois Summer....mission impossible for the USF and heaven for OKW.
Edit: Minks belongs to these maps.
Stalingrad was reworked .. i hate it before but now it's a pretty nice map .. im bored of the same villages every game to be honest a decent urban map was needed ... semosky summer is fine aswell in my opinion P.S i'm not the biggest fan of kholodny ferma winter to be honest OpeiOP |
M3 + flame is ridiculous OP as is Maxim spam. Relic never fix it....
dude please.. just go lock yourself in a basement and never come out we had enough of your bullshit |
People are claiming the ISG to be some god gun, it is not. It is very RNG dependent, I've tried 2 before and they were set up forward enough to cover past the "front line" by the end I think one had about 18 kills and the other around 8. Like all Indirect fire weapons such as mortars they are RNG heavy, altho I feel mortars still perform better as you can get them closer at very little risk for a much higher reward.
ISG's pretty much have to hit dead on to deal damage, they (Feel at least) to have a lot less splash than mortars.
ISG's will usually get 1 model if it hits, very rarely does it get 2 or higher. I see mortars regularly either take 2-3 models or spread out a fair amount of damage among a squad from splash.
Please try using things for more than 1 game where they get good RNG. Try them for at least 20-30 games and look at the average performance.
They also got their arcing and UnitAI Messed with since the Alpha, it feels as if they scatter a lot more now too. The Arcing seems to of been fixed as of the most recent patch but other than that.
Also don't get me wrong, I am not saying it is bad, I'm just saying it's unreliable, especially with the lack of Suppression Okw have.
what the f... are you talking about? i had a vet 5 ISG 4Head it one shoot'ed a 5 man maxim crew "rng deppendent" ofcoures it is wtf do you want to kill every time it hits? jeesus |
if you implement this changes considering the 98% axis 2% allies ratio relic will have to hire chinese workers to play as allies just to keep the game running OpieOP
"Panther
-cost should be reduced from 175 to 155 FU. Slight increase in Damage and armor and HP (10-15%). Also make more effective vs infantry because it seems its firing blanks."
"Brummbar
-cost should be reduced from 160 to 130 FU to make it more viable for smaller games
U.S.F."
"asy 8' Sherman
-cost should be increased to 400 MP and 150 FU and CP increased to 10"
sweet mother of christ FailFish
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So Don't blob!
It's an anti-blob weapon which is the heart of CoH.
If you wan to blob without being punished - go to Starcraft. If you want to play a game without mindless blobbing, play this one. If you don't blob, the Stuka won't hurt so much.
+1 |
Maybe when you move, it jumbles stuff around inside the tank and causes a new shell to fall into the gun.
dat explanation 4Head |