There was a time where I didn't think this forum was filled with delusional no-lifers, and that's when I actually posted and was involved in discussions (naive me).
Not sure if counts as a bug, but this was in patchnotes:
Hold Fire
The following change was to address the issue of vehicles revealing themselves with their secondary weapons against both land and ground targets. Secondary weapons will not auto-engage unless hold-fire is de-activated. The only exceptions to this rule are the Brummbar and Dozer which excel in attack-ground micro. Their MGs will still target infantry that are within range when hold-fire is active.
Now applies to all weapons on a vehicle
Brummbar and Dozer Pintle MGs will still target infantry on hold-fire; they will not auto-target aircraft.
The m15a1 AA halftrack still fires its .50 cals when hold fire is toggled on. Maybe more of an oversight than bug? Seems like it would be an easy fix
The USF AAHT keeps firing its double .50 cals when you do hold fire. Only its 37mm stops firing on hold fire, which is useless because it already stops firing whenever you drive
There no situation where you would ever want just the 37mm to stop firing, but if there was you can already anyway
Edit: My b if this shoulda gone in patch thread, just saw that
Is it possible to give vehicles a similar "Forced Reload" ability? Units like the Ostwind, and basically any unit with an MG can be left in a position where they only have a few rounds left in a magazine/belt, and can then be left reloading at inopportune times.
I'm not sure if it's been suggested as well, but giving AT-equipped infantry a "prioritise vehicles" button, and units such as MGs a "hold fire" button, without them first needing camouflage. Sometimes it can be beneficial to allow an unit to get further into an arc before you begin shooting.
I mean, sure. If you want them to share the same cooldown, then you should also allow them to be on the field at the same time.
I just said having stock KT is enough of bonus you know what im suggesting
They shouldnt be fielded at same time, and they should share a cooldown. If one player could get ISU and IS-2/Ele and Tiger I at same time that would be absurd
Imo thedarkarmadiilo first suggestion is best. Get rid of call in completely, make all be built like other units
They're two different units. Why would they share the same cooldown?
What thedarkarmadillo said
If they are mutual exclusive then they should share the cooldown. Its enough of a bonus that you have KT available no matter what commander like i said alrady