Your complaint is that you believe you're being put at a disadvantage when assigned a UKF teammate in a teamgame, no?
That's because you have the common misconception that the matchmaker matches you based on skill. It doesn't: it matches you with and against players of similar ELO rating. ELO is based purely on wins and losses.
That means the UKF players it gives you are ones that tend to win and lose against the same players you do. If UKF is bad (and tbh it is atm) then UKF players of equal skill to you will have a lower ELO than you, and you'll therefore be matched with UKF players of higher skill.
This only stops working when there are no higher skilled UKF players left to give, which happens at the top of the ladder.
Are you that stupid and don't understand that no matter how good you are, if the faction is gimped you are putting your allies at a disavantage even agaisnt a mediocre player, the Axis are rolling over them and every single emplacement of UKF get's obliterated immediatly, that's a huge part of UKF arsenal that get's countered too easy and their innability of having a snare to stop a tank to shit all over them is putting this faction right in the trash, they are not viable even on good players, what the fuck is that hard to understand.
And also the matchmaking is trash, the game doesn't have the playerbase and you are matched with all kind of players from top to bottom. |
It's good evidence that UKF is in a bad state, yes.
However, as I explained previously, the matchmaker doesn't know that. If you're matched with a UKF player you'll get one of similar ELO rating, not similar skill level.
The matchmaker doesnt have anything to do with UKF being so bad, they got hammered with nerfs to the point of where a mediocre Axis player can basically held his own agaisnt a decent UKF player, that's how terrible this faction is at the moment, similarly to League of Legends, you put a champion into the ground to the point of where everyone at every level does bad with it, it's not hard to understand. They don't have anything at the moment early to mid game and their peak, which is late game is basically squashed by the Axis and is pretty much an uphill battle at that point. |
OKW : SOV = 6:10
OKW : UKF = 7:1
OKW : USF = 3:2
OST : SOV = 15:11
OST : UKF = 2:0
OST : USF = 10:8
This tournament kinda proves my theory right, they are dog shit and whoever thinks this abomination of a faction is doing well is mentaly retarded and blinded by pure fanboysm. And this is 1vs1, the faction does even worse in team games, it brings nothing to the table beside paper thin emplacements and sponge tanks that are only good to give the enemies xp.
This faction brings nothing to the table beside veterancy to the enemy. |
Aside from a lot of things wrong in this post, Dragonul actually did bring up the correct parts of panic puma and command p4 being callins. Although it would be very difficult to find a tech spot for the puma, maybe we could have increasing fuel cost for simultainious pumas fielded?
Beside waving the criticism with a simple ''wrong'' maybe you should bring some arguments on why the MG42 isn't the best MG in the game and the others are sub par, which they are. |
If you folks have seen the last tournament games, you can clearly see that the MG42 is supreme in almost every single match, the amount of pressure this thing puts on the players is ridiculous and compared with the other mg's it's just disgusting how good it is.
Ostheer MG should have been a nerfed long time ago considering they just kept nerfing allied MG's to favour axis once again. Maxim especially is useless these days that you can just rush it with 2 units because it is so inaccurate it won't even suppress half the time, has narrow as fuck angle/range and a riflenade is more than enough to wipe over half the crew without green cover. Maxim is a living meme. The setup time isn't that impressive either to compensate for the rest of it being dog shit. Not to forget how useless the Veterancy is compared to Balanced incendiary AP rounds and even more suppression at vet 2. But of course they nerfed the vickers from T0 to uselessness and USF 50.cal to encourage "diverse" builds, yet they wont nerf ostheer builds? Did the same with all call-in tanks, for example soviet Sherman call-ins were nerfed and now the doc is rather useless. But ostheer still gets call in Command pz.iv and Puma with mobile defense tactics thats just spammed in higher tiers of games? And USF Wolverines armored with wolverines /105mm sherman was nerfed too.
Not to forget Ostheer alone has million crutches for mistakes from their doctrines like Tiger ace still and panic pumas.
Let's not forget they also have the retarded mortar that still wipes everything in it's path, nerfed mortars my ass.
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Like I said, UKF is a terrible faction, from 1vs1 to 4vs4, they just drag their worthless carcasses across the field only to vet the enemies, they have terrible squishy emplacements, they don't have nade/snare and get rolled over by everything with more than one wheel. They are complete garbage and who said they were fine/balanced should/kinda eat shit. |
Close to medium range but still doesnt do as much as the others, that's what annoys me, even for the cost it feels underwhelming because the other player actually has time to retreat after the first wave. |
What was the point of nerfing an already egregious RNG barrage that hits bullcrap unless you have 2-3 of them to actually do something, even then you have to pray to Jesus to wipe anything, like someone is stupid enough to stay in the same place after the first barrage.
Walking stuka obliterates the support weapon line in a single well aimed barrage and it's actually hard to get away from it, god forbid if they make more than one in team games because I assure you, you wont have any fun unless you like tap dancing.
Even the pwerfer is better by miles, the thing actually is able to wipe squads if you don't retreat, it pins troops nearby, it's actually worth the damn investment.
So what the hell was the point of nerfing this thing, in team games it feels like I'm shooting peas even when I hit the bullseye.
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For the love of god just take this faction out of my team games, their emplacements are trash, nothing but a waste of resources, their infantry is trash, their support guns are trash, they are doing nothing but drag the USF and SU players down. |
Why the hell did shreks got buffed and ptrs got nerfed? Don't the ostheers already have enough disgusting infantry with at abilities, do they all really need to run around with shreks now?
Also the buff on 222 is disgusting, just imagine 2-3 of these demonic creatures running around in team games bum fucking everything in their path because you can't scratch them anymore, couldn't you just make it a little more lethal and leave it at that?
Also the nerf on ptrs that already cost 70 munitions on penals is disgusting. I mean even when you spam guards they still barely scratch medium-heavy armor compared with other handheld at.
Why the hell are you nerfing so many soviet units? I don't get it, especially in team games they already have a mediocre mid-late game, so why are you shitting on their AT capabilites?
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