Hey Ladies, Gentlemen and other human beeings,
I have make a pretty confusing discovery, at least in my universe, and I want to chare it with you since I often do some mistakes and other opinions and knowledge is always most welcome. I have searched the forum, if this topic has come up so far, but I couldn't find it. Since this is my first output of this kind, please be forgiving if I oversaw something like this.
I tend to play SU most of the time, and I always wonder why the axis are getting their Meta-Light-Vehicles (like the 222 or Luchs) out much faster then I do.
Then I checked the fuel-requirements for teching and the vehicle-costs, and I cant make sense out of it. Let me show you my math:
Just for intersubjectivity-reasons: I used the stats from "
http://www.stat.coh2.hu/"
Ostheer:
Tier 1: 80 MP/10 Fuel
Progressing into Battlephase 1: 100 MP/ 40 Fuel
Building the Leichte Mechanized Kompaine (T2): 200 MP/20 Fuel
- 251: 200 MP/30 Fuel
- 222: 250 MP/30 Fuel
Progressing into Battlephase 2: 100 MP/ 45 Fuel
Building the Support Armor Korps (T3): 240 MP/ 60 Fuel
- StuG: 280 MP/ 90 Fuel
- Ostwind: 280 MP/ 100 Fuel
- Pz. 4: 350 MP/ 125 Fuel
OKW:
Halftrack: 100 MP/ 15 Fuel
T1: 200 MP/ 25 Fuel
- Flak-Half-Track: 270 MP/ 55 Fuel
T2: 200 MP/ 50 Fuel
- Luchs: 265 MP/ 60 Fuel
- Puma: 320 MP/ 70 Fuel
- Stuka z. F.: 390 MP/ 100 Fuel
T3: 200 MP/ 120 Fuel
- Pz. 4: 360 MP/ 150 Fuel
- Jagdpz.: 400 MP/ 135 Fuel
- Panther: 490 MP/ 200 Fuel
Soviet/SU:
T1: 160 MP/ 10 Fuel
T2: 160 MP/ 20 Fuel
T3: 240 MP/ 85 Fuel:
- T-70: 260 MP/ 70 Fuel
- SU-76M: 280 MP/ 75 Fuel
T4: 240 MP/ 90 Fuel
- T34/76: 300 MP/ 80 Fuel
- SU-85: 350 MP/ 130 Fuel
Doctrinal:
- T34/85: 380 MP/ 130 Fuel
- KV1: 420 MP/ 145 Fuel
My Point is the following:
The typical
Ostheer-Meta dictates to go for a 222 as fast as possible. They need 10 Fuel for their T1 (lets be honest: MGs and Pioneers only is kinda static and risky), 40 for progressing (aka. escalating) and 20 more for the Building. If you go directly for the 222,
you need to spend 100 Fuel, until you have a pretty deadly MP-draining killing machine.
The typical
OKW-Meta goes for a fast Luchs. You need to spend 15 Fuel for the Halftrack, 50 Fuel for T2 and another 60 Fuel. In sum that is
125 Fuel until you get an even more deadly MP-bleeding Luchs.
The
Soviet-Meta has multiple ways, which of course is an option for the other two factions as well, but usually you go with penals over a T-70 to T-34/76.
This includes 10 Fuel for T1, 85 Fuel for T2 and then another 70 Fuel for the T-70. This summs up to
165 Fuel until you have a evenly-good MP-Mid-Game-Bleeder.
Just to make it clear: If two equivalent players can hold the same amount of territory (of course with some minor fluctuations) for the same time, the Soviet player will have to spend 65 Fuel more for a Vehicle, that is maybe a little bit better, but has to wait much longer to get it. During that time, he needs to rely on PTRS-Penals (which don't progress well into the late-game) or call in AT-Guns (Who will seriously go for the 45mm-AT-Gun... well, yeah me, but I wouldnt consider me a role model in this game...) or T2, which then again will delay his/her teching.
Skipping that to go
directly for T4 and T-34/76 is kind of risky, leaving you very vulnerable during the mid-game or forcing you to go for T2. But it
will require 265 Fuel. That looks like the best bet, for the Ostheer-player needs 330 Fuel (if he/she was going for a 222) to get the Pz. 4 out. Or 300, when leaving the 222 aside.
So, I hope you can understand my disconcertment here. It feels like a little bit unbalanced and forcing me as a Soviet-Player to go for T2, which doesnt really synergize with the often proclaimed "Mobility-Focus" of the SU.
Again, I don't want to sound like beeing the one with the sad face (I enjoy this game a lot and I'm winning games
. I just can't make balacing-sense out of it.
I sincerly hope for some feedback and thoughts on this issue.
Thank you very much