I had a debate with a friend over the issue of constant capping territories as double Ostheer. He makes a valid point about how early Ostheer game should be more conservative by taking advantage of MG-42s but in the current state the MG-42 doesn't do well against early Allied advantage( it's slow to change targets and doesn't suppress well) so I feel differently about this kind play. Are we better of playing this way or should we keep constant pressure on enemy territories by cutting off and backcapping?
Double Ostheer should strive to hold at least 1 Victory Point, 1 fuel point and 1 munitions point (of course all connected which means you have to hold the cutoff either) in Early Game since Allies would not have many problems to repel an Axis offensive at this stage of the game. Playing conservative with one MG42 from both you and your partner covered by Grenadiers and supported by Mortars if needed should protect the territory mentioned above. Once you have repulsed an hostile offensive and destroyed their early light vehicles such as M20 "Utility Car" from USF usf (I recommend to use sneaky early Tellermines to onehit those) or M3A1 from Soviets soviets try to cap a 2nd Victory Point to stop the bleed and to force your enemy to attack. Do not overextend after you have won a decisive engagement though since you offer your opponent more points of attack.
Go step by step because Ostheer is obviously the most fragile faction in this game.