The UKF will gradually get nerfed in time but they need to keep them strong for the moment so that people who buy the DLC will not have wasted money on something that is hard to play and win with. But this is just me pretending to know how things sell. In any case, yes, the Bofors is quite strong at the moment. Just sit tight. It already got a nerf. It won't be the last. As for the brace, I understand where you come from but they should give it an option to survive given the fact that it's a huge investment. |
If he can get 2 KTs on the field at the same time you deserve to lose. It's been said a lot more times. Have you noticed that OKW has a lower fuel income? Eh? How many times have you encountered 2 KTs at the same time? |
Every time I see a rant from someone I read about units going head to head like that ever happens. What are you doing? Sending your units one by one in combat? I see a lot of complaints about T-34/76s but if you watch the last 2v2 cast from ImperialDane you will see an excellent use of "lame" Soviet armor with absolutely no bs call-in and superb tactics, combined arms and all that jazz. You can play this game with no call in and still achieve victory if you play right. You can not expect to build units and sit back while they win the game for you. I've seen KTs devastating opponents and I've seen some lost without even seeing much action. An unskilled carpenter blames the tools. |
I'm waiting for Armored Warfare now which looks like it's going to have a different progression system. Gameplay wise is a lot like WoT, it has that fast arcade-ish feel to it but looks fun anyway and fun is what matters in the end. |
It makes Relic look like a bunch on amateurs. I can not understand how such an obvious bug could be missed. My friend stumbled upon it in our FIRST game after patch. |
I enjoyed Ground Forces very much since it was better than World of Tanks in every aspect but once I found out that you could lower graphics in order to spot enemy tanks hidden in lush vegetation which was an important part of Simulation mode, I quit the game. The devs supported this nonsense and stated that they are proud of their engine and this is the way PROs play and is a valid method. |
I had a debate with a friend over the issue of constant capping territories as double Ostheer. He makes a valid point about how early Ostheer game should be more conservative by taking advantage of MG-42s but in the current state the MG-42 doesn't do well against early Allied advantage( it's slow to change targets and doesn't suppress well) so I feel differently about this kind play. Are we better of playing this way or should we keep constant pressure on enemy territories by cutting off and backcapping? |
I think systems that pick competitors by personal skill rather than in-game assets tend to be close to what you could call a good system. However this works fine with games that have a large enough player base. The less players you have to pick from the more the skill range gap between the competitors. I think League of Legends and DotA 2 come close to a good matchmaking system. Also CS:GO. CS:GO for example doesn't even let me play with my much more skilled friends because of the skill gap. |
Infantry speed based on the equipment they carry.
Movement based on the slowest unit from the stack so you can keep an assault formation much easier ( I think Codename Panzers had this implemented )
Hold fire for every unit in the game
I liked the idea of not being able to retreat units if cutoff ( but the cutoff sector should be in enemy hands )
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the year is 1944
It's timeline spans across a couple of years not just 1944. |