Says the guy posting links to memes and taunting people with Emojis while discussing the balance of a game...
Call-in meta is not a one-sided issue. I don't know what is to be gained by suggesting it is, but keep on going all you want. Armor Company is only a big offender because of the timing and cost of m10s. They are spammable which emphasizes the fuel saving issue call-in abuse stems from. You say its because of AI and AT call-ins, but the dozer is terrible. Attack ground makes it usable at best, but it was also getting buffed in the last patch. M10 spam is the reason for Armor's popularity, plain and simple.
I am in the camp that all call-in vehicles should be tied to tech in some way. I didn't hate the approach of price premiums and I think it would have made people choose a wider variety of commanders instead of the popular meta.
For the love of God you are the only person I've ever met who thinks thompson crews are worth a damn. Why spend 200 mp and 90 muni when I can spend 280mp and 60 muni for a CQB squad that also gives me mines, anti-garrison, wire cutting, and demo charges? The dps difference literally only favors the Tommy Crew if the target squad is in negative or zero cover.
I already told you to explain WhERE IS THE ISSUE, if those call ins can't replace roster units.
Aren't call ins to fill a gap and let you tech up ?
The only call ins that allow to avoid teching are those sherman/m10.
1) the squad is potentially free if you happen to find your vehicle dead without any chance but you retreat crew
2) because is always good to put vetted vehicle crews in your new shiny m10
3) because that pesky mortar won't retreat if you decrew thompsin squad from your stuart