Hold on. How does a 4v4 map take months?! Thats ridiculous. How is it hard to balance a map? I dont undersand that either.
I was told 50 new maps we would see wiht the next patch. I wa ssurpicsed how little it was.
A 1v1 map can take up to a couple weeks to get looking pretty and being somewhat balanced. A 4v4 map is much larger, and therefore takes a lot of time. Balance is not as critical though, so play testing is not super critical. One wrong building on a 1v1 map can break the map for certain factions. The same building on a 4v4 can usually be countered by someone on the team.
Balancing a 4v4 map is more about space in the main fighting areas (middle 100 meters of the map). Too many buildings like Lienne or Lorch and it hurts certain factions. Too many close quarters areas and axis will suffer since their mainlines are long range (Lienne Forest). Having fuel and vp right next to each other will give brits a leg up when they plop a bofors between the points (Red Ball). Having safe fuels will help certain factions just camp and rush out heavy tanks. These are just a couple examples of the 100 things to work around for balance.
50 new maps!!! Not sure where this rumor was found. I dont recall more than one new map being announced. The map patch was supposed to only be a couple maps that had leftover bugs. But it turned into about 28 maps being worked on or so? And we got several new maps!!! But I am down with 50 new maps if Relic is.