Something irrelevant to the scope of changes this patch, but I've always disliked the icons on the basic sherman and its 76 version, I find myself hovering over them most of the time to make sure Ive got HE/AP/HvAP equipped. Would like more distinct icons tbh |
Bocage: Personally, my least favourite map out of this pool. I don't enjoy the battles, though I can't pinpoint why. It's seemingly fair, smaller hiccups that I've found and sent to kpen but nothing major. I also don't think it looks aesthetically pleasing, but I don't think that should decide whether a map is put into automatch or not.
Amilly fields: By far the best map out of the pool. Feels great to play, even after the major changes that were put into place before the tourney. The changes are in my opinion in the worse direction, but Wuffya has told me he might plan to revert them as he doesn't think they made an improvement either. Either way, this map is up there with faymonville and xroads in how it plays out, imo.
Ploietski: This one is hard to really rate. Personally I like it, but as some has pointed out it has some very orthodox changes to how the 1v1 map formula works. I like the general layout, but I can see how the map could improve by removing the victory point/cutoff which I quite frankly find a bad idea. I disagree with others points though, I think the map adds a ton to how you tactically play the game and the buildings are a very interesting addition. Probably the potential to be the 2nd best on the list, if whiteflash gives it more love, imo.
Molenweg: Currently a really good map. I disliked some of the earlier iterations of Molenweg, but this version is actually really good. I think some more work can be done especially around the muni and the cutoffs, as these areas feel very vanilla. Overall the 2nd best, definitely would be an improvement of the mappool in automatch if added imo. Well done Ricky! |
An elite level 16 player 1v1 event on 4/5th April
Is there a coma missing here or is tournament only for level 16 players? |
@ langreskaya, Long game |
and so on this day, and in this thread,
a couple o' days before jesus shared the bread
the mapmakers joined together and rejoiced
see, the feedback was no longer left unvoiced
this artmaking process that could have been a livelihood
'thus far they'd accomplished much that few understood
there was only one thing to keep the game from ending up dead
and it only existed inside tric's, wfr's and wuffyas head
'twas the one thing that could light up james' old shed
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The hotkey to build the puma in t2 which you get from the mobile defense doctrine for ostheer has been shared with the 222 since the nerf of the commander. This means that you can't access the puma unless you click on it in the building tab, since the hotkey queues the 222. Please change the hotkey for either of these units. |
Why not for all units, just for long- term QOL? Sometimes I'd like normal infantry to have it aswell, since they sometimes get stuck firing sideways and rotating around like confused chicken |
Very good tutorial, i will lean into this strat in my next series of automatch games |
Love the artstyle on those, some of the old ones (mainly ost and sov) are so generic and boring, could really use a facelift. The new ones looks terrific though |
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